package net.minecraft.client.model; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.PlayerRenderState; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import org.joml.Quaternionf; @OnlyIn(Dist.CLIENT) public class PlayerCapeModel extends HumanoidModel { private static final String CAPE = "cape"; private final ModelPart cape = this.body.getChild("cape"); public PlayerCapeModel(ModelPart p_361880_) { super(p_361880_); } public static LayerDefinition createCapeLayer() { MeshDefinition meshdefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition partdefinition1 = partdefinition.clearChild("head"); partdefinition1.clearChild("hat"); PartDefinition partdefinition2 = partdefinition.clearChild("body"); partdefinition.clearChild("left_arm"); partdefinition.clearChild("right_arm"); partdefinition.clearChild("left_leg"); partdefinition.clearChild("right_leg"); partdefinition2.addOrReplaceChild( "cape", CubeListBuilder.create().texOffs(0, 0).addBox(-5.0F, 0.0F, -1.0F, 10.0F, 16.0F, 1.0F, CubeDeformation.NONE, 1.0F, 0.5F), PartPose.offsetAndRotation(0.0F, 0.0F, 2.0F, 0.0F, (float) Math.PI, 0.0F) ); return LayerDefinition.create(meshdefinition, 64, 64); } public void setupAnim(T p_369467_) { super.setupAnim(p_369467_); this.cape .rotateBy( new Quaternionf() .rotateY((float) -Math.PI) .rotateX((6.0F + p_369467_.capeLean / 2.0F + p_369467_.capeFlap) * (float) (Math.PI / 180.0)) .rotateZ(p_369467_.capeLean2 / 2.0F * (float) (Math.PI / 180.0)) .rotateY((180.0F - p_369467_.capeLean2 / 2.0F) * (float) (Math.PI / 180.0)) ); } }