package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.SkeletonRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class SkeletonModel extends HumanoidModel { public SkeletonModel(ModelPart p_170941_) { super(p_170941_); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F); PartDefinition partdefinition = meshdefinition.getRoot(); createDefaultSkeletonMesh(partdefinition); return LayerDefinition.create(meshdefinition, 64, 32); } protected static void createDefaultSkeletonMesh(PartDefinition p_329924_) { p_329924_.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F) ); p_329924_.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(5.0F, 2.0F, 0.0F) ); p_329924_.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-2.0F, 12.0F, 0.0F) ); p_329924_.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(2.0F, 12.0F, 0.0F) ); } public void setupAnim(S p_368002_) { super.setupAnim(p_368002_); if (p_368002_.isAggressive && !p_368002_.isHoldingBow) { float f = p_368002_.attackTime; float f1 = Mth.sin(f * (float) Math.PI); float f2 = Mth.sin((1.0F - (1.0F - f) * (1.0F - f)) * (float) Math.PI); this.rightArm.zRot = 0.0F; this.leftArm.zRot = 0.0F; this.rightArm.yRot = -(0.1F - f1 * 0.6F); this.leftArm.yRot = 0.1F - f1 * 0.6F; this.rightArm.xRot = (float) (-Math.PI / 2); this.leftArm.xRot = (float) (-Math.PI / 2); this.rightArm.xRot -= f1 * 1.2F - f2 * 0.4F; this.leftArm.xRot -= f1 * 1.2F - f2 * 0.4F; AnimationUtils.bobArms(this.rightArm, this.leftArm, p_368002_.ageInTicks); } } @Override public void translateToHand(HumanoidArm p_103778_, PoseStack p_103779_) { this.root().translateAndRotate(p_103779_); float f = p_103778_ == HumanoidArm.RIGHT ? 1.0F : -1.0F; ModelPart modelpart = this.getArm(p_103778_); modelpart.x += f; modelpart.translateAndRotate(p_103779_); modelpart.x -= f; } }