package net.minecraft.client.renderer.blockentity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.minecraft.client.renderer.LevelRenderer; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.ItemRenderer; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.core.Direction; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.block.entity.BrushableBlockEntity; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.phys.Vec3; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class BrushableBlockRenderer implements BlockEntityRenderer { private final ItemRenderer itemRenderer; public BrushableBlockRenderer(BlockEntityRendererProvider.Context p_277899_) { this.itemRenderer = p_277899_.getItemRenderer(); } public void render( BrushableBlockEntity p_277712_, float p_277981_, PoseStack p_277490_, MultiBufferSource p_278015_, int p_277463_, int p_277346_, Vec3 p_395939_ ) { if (p_277712_.getLevel() != null) { int i = p_277712_.getBlockState().getValue(BlockStateProperties.DUSTED); if (i > 0) { Direction direction = p_277712_.getHitDirection(); if (direction != null) { ItemStack itemstack = p_277712_.getItem(); if (!itemstack.isEmpty()) { p_277490_.pushPose(); p_277490_.translate(0.0F, 0.5F, 0.0F); float[] afloat = this.translations(direction, i); p_277490_.translate(afloat[0], afloat[1], afloat[2]); p_277490_.mulPose(Axis.YP.rotationDegrees(75.0F)); boolean flag = direction == Direction.EAST || direction == Direction.WEST; p_277490_.mulPose(Axis.YP.rotationDegrees((flag ? 90 : 0) + 11)); p_277490_.scale(0.5F, 0.5F, 0.5F); int j = LevelRenderer.getLightColor( LevelRenderer.BrightnessGetter.DEFAULT, p_277712_.getLevel(), p_277712_.getBlockState(), p_277712_.getBlockPos().relative(direction) ); this.itemRenderer .renderStatic(itemstack, ItemDisplayContext.FIXED, j, OverlayTexture.NO_OVERLAY, p_277490_, p_278015_, p_277712_.getLevel(), 0); p_277490_.popPose(); } } } } } private float[] translations(Direction p_278030_, int p_277997_) { float[] afloat = new float[]{0.5F, 0.0F, 0.5F}; float f = p_277997_ / 10.0F * 0.75F; switch (p_278030_) { case EAST: afloat[0] = 0.73F + f; break; case WEST: afloat[0] = 0.25F - f; break; case UP: afloat[1] = 0.25F + f; break; case DOWN: afloat[1] = -0.23F - f; break; case NORTH: afloat[2] = 0.25F - f; break; case SOUTH: afloat[2] = 0.73F + f; } return afloat; } }