package net.minecraft.client.renderer.blockentity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.Camera; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.MaterialMapper; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.client.resources.model.Material; import net.minecraft.util.Mth; import net.minecraft.world.level.block.entity.ConduitBlockEntity; import net.minecraft.world.phys.Vec3; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import org.joml.Quaternionf; import org.joml.Vector3f; @OnlyIn(Dist.CLIENT) public class ConduitRenderer implements BlockEntityRenderer { public static final MaterialMapper MAPPER = new MaterialMapper(TextureAtlas.LOCATION_BLOCKS, "entity/conduit"); public static final Material SHELL_TEXTURE = MAPPER.defaultNamespaceApply("base"); public static final Material ACTIVE_SHELL_TEXTURE = MAPPER.defaultNamespaceApply("cage"); public static final Material WIND_TEXTURE = MAPPER.defaultNamespaceApply("wind"); public static final Material VERTICAL_WIND_TEXTURE = MAPPER.defaultNamespaceApply("wind_vertical"); public static final Material OPEN_EYE_TEXTURE = MAPPER.defaultNamespaceApply("open_eye"); public static final Material CLOSED_EYE_TEXTURE = MAPPER.defaultNamespaceApply("closed_eye"); private final ModelPart eye; private final ModelPart wind; private final ModelPart shell; private final ModelPart cage; private final BlockEntityRenderDispatcher renderer; public ConduitRenderer(BlockEntityRendererProvider.Context p_173613_) { this.renderer = p_173613_.getBlockEntityRenderDispatcher(); this.eye = p_173613_.bakeLayer(ModelLayers.CONDUIT_EYE); this.wind = p_173613_.bakeLayer(ModelLayers.CONDUIT_WIND); this.shell = p_173613_.bakeLayer(ModelLayers.CONDUIT_SHELL); this.cage = p_173613_.bakeLayer(ModelLayers.CONDUIT_CAGE); } public static LayerDefinition createEyeLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); partdefinition.addOrReplaceChild( "eye", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -4.0F, 0.0F, 8.0F, 8.0F, 0.0F, new CubeDeformation(0.01F)), PartPose.ZERO ); return LayerDefinition.create(meshdefinition, 16, 16); } public static LayerDefinition createWindLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); partdefinition.addOrReplaceChild("wind", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -8.0F, -8.0F, 16.0F, 16.0F, 16.0F), PartPose.ZERO); return LayerDefinition.create(meshdefinition, 64, 32); } public static LayerDefinition createShellLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); partdefinition.addOrReplaceChild("shell", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -3.0F, -3.0F, 6.0F, 6.0F, 6.0F), PartPose.ZERO); return LayerDefinition.create(meshdefinition, 32, 16); } public static LayerDefinition createCageLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); partdefinition.addOrReplaceChild("shell", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -4.0F, -4.0F, 8.0F, 8.0F, 8.0F), PartPose.ZERO); return LayerDefinition.create(meshdefinition, 32, 16); } public void render( ConduitBlockEntity p_112399_, float p_112400_, PoseStack p_112401_, MultiBufferSource p_112402_, int p_112403_, int p_112404_, Vec3 p_397855_ ) { float f = p_112399_.tickCount + p_112400_; if (!p_112399_.isActive()) { float f5 = p_112399_.getActiveRotation(0.0F); VertexConsumer vertexconsumer1 = SHELL_TEXTURE.buffer(p_112402_, RenderType::entitySolid); p_112401_.pushPose(); p_112401_.translate(0.5F, 0.5F, 0.5F); p_112401_.mulPose(new Quaternionf().rotationY(f5 * (float) (Math.PI / 180.0))); this.shell.render(p_112401_, vertexconsumer1, p_112403_, p_112404_); p_112401_.popPose(); } else { float f1 = p_112399_.getActiveRotation(p_112400_) * (180.0F / (float)Math.PI); float f2 = Mth.sin(f * 0.1F) / 2.0F + 0.5F; f2 = f2 * f2 + f2; p_112401_.pushPose(); p_112401_.translate(0.5F, 0.3F + f2 * 0.2F, 0.5F); Vector3f vector3f = new Vector3f(0.5F, 1.0F, 0.5F).normalize(); p_112401_.mulPose(new Quaternionf().rotationAxis(f1 * (float) (Math.PI / 180.0), vector3f)); this.cage.render(p_112401_, ACTIVE_SHELL_TEXTURE.buffer(p_112402_, RenderType::entityCutoutNoCull), p_112403_, p_112404_); p_112401_.popPose(); int i = p_112399_.tickCount / 66 % 3; p_112401_.pushPose(); p_112401_.translate(0.5F, 0.5F, 0.5F); if (i == 1) { p_112401_.mulPose(new Quaternionf().rotationX((float) (Math.PI / 2))); } else if (i == 2) { p_112401_.mulPose(new Quaternionf().rotationZ((float) (Math.PI / 2))); } VertexConsumer vertexconsumer = (i == 1 ? VERTICAL_WIND_TEXTURE : WIND_TEXTURE).buffer(p_112402_, RenderType::entityCutoutNoCull); this.wind.render(p_112401_, vertexconsumer, p_112403_, p_112404_); p_112401_.popPose(); p_112401_.pushPose(); p_112401_.translate(0.5F, 0.5F, 0.5F); p_112401_.scale(0.875F, 0.875F, 0.875F); p_112401_.mulPose(new Quaternionf().rotationXYZ((float) Math.PI, 0.0F, (float) Math.PI)); this.wind.render(p_112401_, vertexconsumer, p_112403_, p_112404_); p_112401_.popPose(); Camera camera = this.renderer.camera; p_112401_.pushPose(); p_112401_.translate(0.5F, 0.3F + f2 * 0.2F, 0.5F); p_112401_.scale(0.5F, 0.5F, 0.5F); float f3 = -camera.getYRot(); p_112401_.mulPose(new Quaternionf().rotationYXZ(f3 * (float) (Math.PI / 180.0), camera.getXRot() * (float) (Math.PI / 180.0), (float) Math.PI)); float f4 = 1.3333334F; p_112401_.scale(1.3333334F, 1.3333334F, 1.3333334F); this.eye .render(p_112401_, (p_112399_.isHunting() ? OPEN_EYE_TEXTURE : CLOSED_EYE_TEXTURE).buffer(p_112402_, RenderType::entityCutoutNoCull), p_112403_, p_112404_); p_112401_.popPose(); } } }