package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.model.PlayerModel; import net.minecraft.client.model.SpinAttackEffectModel; import net.minecraft.client.model.geom.EntityModelSet; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.PlayerRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class SpinAttackEffectLayer extends RenderLayer { public static final ResourceLocation TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/trident_riptide.png"); private final SpinAttackEffectModel model; public SpinAttackEffectLayer(RenderLayerParent p_174540_, EntityModelSet p_174541_) { super(p_174540_); this.model = new SpinAttackEffectModel(p_174541_.bakeLayer(ModelLayers.PLAYER_SPIN_ATTACK)); } public void render(PoseStack p_117515_, MultiBufferSource p_117516_, int p_117517_, PlayerRenderState p_367130_, float p_117519_, float p_117520_) { if (p_367130_.isAutoSpinAttack) { VertexConsumer vertexconsumer = p_117516_.getBuffer(this.model.renderType(TEXTURE)); this.model.setupAnim(p_367130_); this.model.renderToBuffer(p_117515_, vertexconsumer, p_117517_, OverlayTexture.NO_OVERLAY); } } }