package net.minecraft.client.renderer.entity.state; import net.minecraft.world.item.ItemStack; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class StriderRenderState extends LivingEntityRenderState { public ItemStack saddle = ItemStack.EMPTY; public boolean isSuffocating; public boolean isRidden; }