package net.minecraft.network.protocol.game; import net.minecraft.network.RegistryFriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ClientboundRespawnPacket(CommonPlayerSpawnInfo commonPlayerSpawnInfo, byte dataToKeep) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundRespawnPacket::write, ClientboundRespawnPacket::new ); public static final byte KEEP_ATTRIBUTE_MODIFIERS = 1; public static final byte KEEP_ENTITY_DATA = 2; public static final byte KEEP_ALL_DATA = 3; private ClientboundRespawnPacket(RegistryFriendlyByteBuf p_329401_) { this(new CommonPlayerSpawnInfo(p_329401_), p_329401_.readByte()); } private void write(RegistryFriendlyByteBuf p_332270_) { this.commonPlayerSpawnInfo.write(p_332270_); p_332270_.writeByte(this.dataToKeep); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_RESPAWN; } public void handle(ClientGamePacketListener p_132951_) { p_132951_.handleRespawn(this); } public boolean shouldKeep(byte p_263573_) { return (this.dataToKeep & p_263573_) != 0; } }