package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ServerboundContainerSlotStateChangedPacket(int slotId, int containerId, boolean newState) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundContainerSlotStateChangedPacket::write, ServerboundContainerSlotStateChangedPacket::new ); private ServerboundContainerSlotStateChangedPacket(FriendlyByteBuf p_312822_) { this(p_312822_.readVarInt(), p_312822_.readContainerId(), p_312822_.readBoolean()); } private void write(FriendlyByteBuf p_310021_) { p_310021_.writeVarInt(this.slotId); p_310021_.writeContainerId(this.containerId); p_310021_.writeBoolean(this.newState); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_CONTAINER_SLOT_STATE_CHANGED; } public void handle(ServerGamePacketListener p_309835_) { p_309835_.handleContainerSlotStateChanged(this); } }