package net.minecraft.network.protocol.status; import io.netty.buffer.ByteBuf; import net.minecraft.network.ConnectionProtocol; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.ProtocolInfo; import net.minecraft.network.protocol.ProtocolInfoBuilder; import net.minecraft.network.protocol.SimpleUnboundProtocol; import net.minecraft.network.protocol.ping.ClientboundPongResponsePacket; import net.minecraft.network.protocol.ping.PingPacketTypes; import net.minecraft.network.protocol.ping.ServerboundPingRequestPacket; public class StatusProtocols { public static final SimpleUnboundProtocol SERVERBOUND_TEMPLATE = ProtocolInfoBuilder.serverboundProtocol( ConnectionProtocol.STATUS, p_332003_ -> p_332003_.addPacket(StatusPacketTypes.SERVERBOUND_STATUS_REQUEST, ServerboundStatusRequestPacket.STREAM_CODEC) .addPacket(PingPacketTypes.SERVERBOUND_PING_REQUEST, ServerboundPingRequestPacket.STREAM_CODEC) ); public static final ProtocolInfo SERVERBOUND = SERVERBOUND_TEMPLATE.bind(p_341105_ -> p_341105_); public static final SimpleUnboundProtocol CLIENTBOUND_TEMPLATE = ProtocolInfoBuilder.clientboundProtocol( ConnectionProtocol.STATUS, p_327697_ -> p_327697_.addPacket(StatusPacketTypes.CLIENTBOUND_STATUS_RESPONSE, ClientboundStatusResponsePacket.STREAM_CODEC) .addPacket(PingPacketTypes.CLIENTBOUND_PONG_RESPONSE, ClientboundPongResponsePacket.STREAM_CODEC) ); public static final ProtocolInfo CLIENTBOUND = CLIENTBOUND_TEMPLATE.bind(FriendlyByteBuf::new); }