package net.minecraft.world.entity.ai.behavior; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder; import net.minecraft.world.entity.raid.Raid; import net.minecraft.world.entity.schedule.Activity; public class SetRaidStatus { public static BehaviorControl create() { return BehaviorBuilder.create(p_259382_ -> p_259382_.point((p_260026_, p_260271_, p_259518_) -> { if (p_260026_.random.nextInt(20) != 0) { return false; } else { Brain brain = p_260271_.getBrain(); Raid raid = p_260026_.getRaidAt(p_260271_.blockPosition()); if (raid != null) { if (raid.hasFirstWaveSpawned() && !raid.isBetweenWaves()) { brain.setDefaultActivity(Activity.RAID); brain.setActiveActivityIfPossible(Activity.RAID); } else { brain.setDefaultActivity(Activity.PRE_RAID); brain.setActiveActivityIfPossible(Activity.PRE_RAID); } } return true; } })); } }