package net.minecraft.world.food; import net.minecraft.nbt.CompoundTag; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.util.Mth; import net.minecraft.world.Difficulty; import net.minecraft.world.level.GameRules; public class FoodData { private static final int DEFAULT_TICK_TIMER = 0; private static final float DEFAULT_EXHAUSTION_LEVEL = 0.0F; private int foodLevel = 20; private float saturationLevel = 5.0F; private float exhaustionLevel; private int tickTimer; private void add(int p_335153_, float p_332105_) { this.foodLevel = Mth.clamp(p_335153_ + this.foodLevel, 0, 20); this.saturationLevel = Mth.clamp(p_332105_ + this.saturationLevel, 0.0F, this.foodLevel); } public void eat(int p_38708_, float p_38709_) { this.add(p_38708_, FoodConstants.saturationByModifier(p_38708_, p_38709_)); } public void eat(FoodProperties p_345472_) { this.add(p_345472_.nutrition(), p_345472_.saturation()); } public void tick(ServerPlayer p_369401_) { ServerLevel serverlevel = p_369401_.serverLevel(); Difficulty difficulty = serverlevel.getDifficulty(); if (this.exhaustionLevel > 4.0F) { this.exhaustionLevel -= 4.0F; if (this.saturationLevel > 0.0F) { this.saturationLevel = Math.max(this.saturationLevel - 1.0F, 0.0F); } else if (difficulty != Difficulty.PEACEFUL) { this.foodLevel = Math.max(this.foodLevel - 1, 0); } } boolean flag = serverlevel.getGameRules().getBoolean(GameRules.RULE_NATURAL_REGENERATION); if (flag && this.saturationLevel > 0.0F && p_369401_.isHurt() && this.foodLevel >= 20) { this.tickTimer++; if (this.tickTimer >= 10) { float f = Math.min(this.saturationLevel, 6.0F); p_369401_.heal(f / 6.0F); this.addExhaustion(f); this.tickTimer = 0; } } else if (flag && this.foodLevel >= 18 && p_369401_.isHurt()) { this.tickTimer++; if (this.tickTimer >= 80) { p_369401_.heal(1.0F); this.addExhaustion(6.0F); this.tickTimer = 0; } } else if (this.foodLevel <= 0) { this.tickTimer++; if (this.tickTimer >= 80) { if (p_369401_.getHealth() > 10.0F || difficulty == Difficulty.HARD || p_369401_.getHealth() > 1.0F && difficulty == Difficulty.NORMAL) { p_369401_.hurtServer(serverlevel, p_369401_.damageSources().starve(), 1.0F); } this.tickTimer = 0; } } else { this.tickTimer = 0; } } public void readAdditionalSaveData(CompoundTag p_38716_) { this.foodLevel = p_38716_.getIntOr("foodLevel", 20); this.tickTimer = p_38716_.getIntOr("foodTickTimer", 0); this.saturationLevel = p_38716_.getFloatOr("foodSaturationLevel", 5.0F); this.exhaustionLevel = p_38716_.getFloatOr("foodExhaustionLevel", 0.0F); } public void addAdditionalSaveData(CompoundTag p_38720_) { p_38720_.putInt("foodLevel", this.foodLevel); p_38720_.putInt("foodTickTimer", this.tickTimer); p_38720_.putFloat("foodSaturationLevel", this.saturationLevel); p_38720_.putFloat("foodExhaustionLevel", this.exhaustionLevel); } public int getFoodLevel() { return this.foodLevel; } public boolean needsFood() { return this.foodLevel < 20; } public void addExhaustion(float p_38704_) { this.exhaustionLevel = Math.min(this.exhaustionLevel + p_38704_, 40.0F); } public float getSaturationLevel() { return this.saturationLevel; } public void setFoodLevel(int p_38706_) { this.foodLevel = p_38706_; } public void setSaturation(float p_38718_) { this.saturationLevel = p_38718_; } }