package net.minecraft.world.item; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Position; import net.minecraft.core.dispenser.BlockSource; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.projectile.SmallFireball; import net.minecraft.world.item.context.UseOnContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.BaseFireBlock; import net.minecraft.world.level.block.CampfireBlock; import net.minecraft.world.level.block.CandleBlock; import net.minecraft.world.level.block.CandleCakeBlock; import net.minecraft.world.level.block.DispenserBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.phys.Vec3; public class FireChargeItem extends Item implements ProjectileItem { public FireChargeItem(Item.Properties p_41202_) { super(p_41202_); } @Override public InteractionResult useOn(UseOnContext p_41204_) { Level level = p_41204_.getLevel(); BlockPos blockpos = p_41204_.getClickedPos(); BlockState blockstate = level.getBlockState(blockpos); boolean flag = false; if (!CampfireBlock.canLight(blockstate) && !CandleBlock.canLight(blockstate) && !CandleCakeBlock.canLight(blockstate)) { blockpos = blockpos.relative(p_41204_.getClickedFace()); if (BaseFireBlock.canBePlacedAt(level, blockpos, p_41204_.getHorizontalDirection())) { this.playSound(level, blockpos); level.setBlockAndUpdate(blockpos, BaseFireBlock.getState(level, blockpos)); level.gameEvent(p_41204_.getPlayer(), GameEvent.BLOCK_PLACE, blockpos); flag = true; } } else { this.playSound(level, blockpos); level.setBlockAndUpdate(blockpos, blockstate.setValue(BlockStateProperties.LIT, true)); level.gameEvent(p_41204_.getPlayer(), GameEvent.BLOCK_CHANGE, blockpos); flag = true; } if (flag) { p_41204_.getItemInHand().shrink(1); return InteractionResult.SUCCESS; } else { return InteractionResult.FAIL; } } private void playSound(Level p_41206_, BlockPos p_41207_) { RandomSource randomsource = p_41206_.getRandom(); p_41206_.playSound(null, p_41207_, SoundEvents.FIRECHARGE_USE, SoundSource.BLOCKS, 1.0F, (randomsource.nextFloat() - randomsource.nextFloat()) * 0.2F + 1.0F); } @Override public Projectile asProjectile(Level p_333696_, Position p_332623_, ItemStack p_335300_, Direction p_332824_) { RandomSource randomsource = p_333696_.getRandom(); double d0 = randomsource.triangle(p_332824_.getStepX(), 0.11485000000000001); double d1 = randomsource.triangle(p_332824_.getStepY(), 0.11485000000000001); double d2 = randomsource.triangle(p_332824_.getStepZ(), 0.11485000000000001); Vec3 vec3 = new Vec3(d0, d1, d2); SmallFireball smallfireball = new SmallFireball(p_333696_, p_332623_.x(), p_332623_.y(), p_332623_.z(), vec3.normalize()); smallfireball.setItem(p_335300_); return smallfireball; } @Override public void shoot(Projectile p_333684_, double p_331158_, double p_330156_, double p_328098_, float p_334367_, float p_329865_) { } @Override public ProjectileItem.DispenseConfig createDispenseConfig() { return ProjectileItem.DispenseConfig.builder() .positionFunction((p_334997_, p_333408_) -> DispenserBlock.getDispensePosition(p_334997_, 1.0, Vec3.ZERO)) .uncertainty(6.6666665F) .power(1.0F) .overrideDispenseEvent(1018) .build(); } }