package net.minecraft.world.item; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.context.UseOnContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.BaseFireBlock; import net.minecraft.world.level.block.CampfireBlock; import net.minecraft.world.level.block.CandleBlock; import net.minecraft.world.level.block.CandleCakeBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.gameevent.GameEvent; public class FlintAndSteelItem extends Item { public FlintAndSteelItem(Item.Properties p_41295_) { super(p_41295_); } @Override public InteractionResult useOn(UseOnContext p_41297_) { Player player = p_41297_.getPlayer(); Level level = p_41297_.getLevel(); BlockPos blockpos = p_41297_.getClickedPos(); BlockState blockstate = level.getBlockState(blockpos); if (!CampfireBlock.canLight(blockstate) && !CandleBlock.canLight(blockstate) && !CandleCakeBlock.canLight(blockstate)) { BlockPos blockpos1 = blockpos.relative(p_41297_.getClickedFace()); if (BaseFireBlock.canBePlacedAt(level, blockpos1, p_41297_.getHorizontalDirection())) { level.playSound(player, blockpos1, SoundEvents.FLINTANDSTEEL_USE, SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.4F + 0.8F); BlockState blockstate1 = BaseFireBlock.getState(level, blockpos1); level.setBlock(blockpos1, blockstate1, 11); level.gameEvent(player, GameEvent.BLOCK_PLACE, blockpos); ItemStack itemstack = p_41297_.getItemInHand(); if (player instanceof ServerPlayer) { CriteriaTriggers.PLACED_BLOCK.trigger((ServerPlayer)player, blockpos1, itemstack); itemstack.hurtAndBreak(1, player, LivingEntity.getSlotForHand(p_41297_.getHand())); } return InteractionResult.SUCCESS; } else { return InteractionResult.FAIL; } } else { level.playSound(player, blockpos, SoundEvents.FLINTANDSTEEL_USE, SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.4F + 0.8F); level.setBlock(blockpos, blockstate.setValue(BlockStateProperties.LIT, true), 11); level.gameEvent(player, GameEvent.BLOCK_CHANGE, blockpos); if (player != null) { p_41297_.getItemInHand().hurtAndBreak(1, player, LivingEntity.getSlotForHand(p_41297_.getHand())); } return InteractionResult.SUCCESS; } } }