package net.minecraft.world.item; import net.minecraft.core.Direction; import net.minecraft.core.Position; import net.minecraft.core.dispenser.BlockSource; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.stats.Stats; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.projectile.windcharge.WindCharge; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.DispenserBlock; import net.minecraft.world.phys.Vec3; public class WindChargeItem extends Item implements ProjectileItem { public static float PROJECTILE_SHOOT_POWER = 1.5F; public WindChargeItem(Item.Properties p_333764_) { super(p_333764_); } @Override public InteractionResult use(Level p_333953_, Player p_328676_, InteractionHand p_332155_) { ItemStack itemstack = p_328676_.getItemInHand(p_332155_); if (p_333953_ instanceof ServerLevel serverlevel) { Projectile.spawnProjectileFromRotation( (p_390816_, p_390817_, p_390818_) -> new WindCharge( p_328676_, p_333953_, p_328676_.position().x(), p_328676_.getEyePosition().y(), p_328676_.position().z() ), serverlevel, itemstack, p_328676_, 0.0F, PROJECTILE_SHOOT_POWER, 1.0F ); } p_333953_.playSound( null, p_328676_.getX(), p_328676_.getY(), p_328676_.getZ(), SoundEvents.WIND_CHARGE_THROW, SoundSource.NEUTRAL, 0.5F, 0.4F / (p_333953_.getRandom().nextFloat() * 0.4F + 0.8F) ); p_328676_.awardStat(Stats.ITEM_USED.get(this)); itemstack.consume(1, p_328676_); return InteractionResult.SUCCESS; } @Override public Projectile asProjectile(Level p_335187_, Position p_334268_, ItemStack p_330980_, Direction p_331337_) { RandomSource randomsource = p_335187_.getRandom(); double d0 = randomsource.triangle(p_331337_.getStepX(), 0.11485000000000001); double d1 = randomsource.triangle(p_331337_.getStepY(), 0.11485000000000001); double d2 = randomsource.triangle(p_331337_.getStepZ(), 0.11485000000000001); Vec3 vec3 = new Vec3(d0, d1, d2); WindCharge windcharge = new WindCharge(p_335187_, p_334268_.x(), p_334268_.y(), p_334268_.z(), vec3); windcharge.setDeltaMovement(vec3); return windcharge; } @Override public void shoot(Projectile p_331638_, double p_331384_, double p_329200_, double p_331035_, float p_335278_, float p_332729_) { } @Override public ProjectileItem.DispenseConfig createDispenseConfig() { return ProjectileItem.DispenseConfig.builder() .positionFunction((p_335953_, p_334773_) -> DispenserBlock.getDispensePosition(p_335953_, 1.0, Vec3.ZERO)) .uncertainty(6.6666665F) .power(1.0F) .overrideDispenseEvent(1051) .build(); } }