package net.minecraft.world.level.block; import com.google.common.collect.Maps; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import com.mojang.serialization.codecs.RecordCodecBuilder.Instance; import java.util.Map; import java.util.function.BiConsumer; import javax.annotation.Nullable; import net.minecraft.Util; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Explosion; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.WoodType; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.level.redstone.Orientation; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.BooleanOp; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class FenceGateBlock extends HorizontalDirectionalBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( p_360431_ -> p_360431_.group(WoodType.CODEC.fieldOf("wood_type").forGetter(p_311297_ -> p_311297_.type), propertiesCodec()) .apply(p_360431_, FenceGateBlock::new) ); public static final BooleanProperty OPEN = BlockStateProperties.OPEN; public static final BooleanProperty POWERED = BlockStateProperties.POWERED; public static final BooleanProperty IN_WALL = BlockStateProperties.IN_WALL; private static final Map SHAPES = Shapes.rotateHorizontalAxis(Block.cube(16.0, 16.0, 4.0)); private static final Map SHAPES_WALL = Maps.newEnumMap( Util.mapValues(SHAPES, p_390936_ -> Shapes.join(p_390936_, Block.column(16.0, 13.0, 16.0), BooleanOp.ONLY_FIRST)) ); private static final Map SHAPE_COLLISION = Shapes.rotateHorizontalAxis(Block.column(16.0, 4.0, 0.0, 24.0)); private static final Map SHAPE_SUPPORT = Shapes.rotateHorizontalAxis(Block.column(16.0, 4.0, 5.0, 24.0)); private static final Map SHAPE_OCCLUSION = Shapes.rotateHorizontalAxis( Shapes.or(Block.box(0.0, 5.0, 7.0, 2.0, 16.0, 9.0), Block.box(14.0, 5.0, 7.0, 16.0, 16.0, 9.0)) ); private static final Map SHAPE_OCCLUSION_WALL = Maps.newEnumMap( Util.mapValues(SHAPE_OCCLUSION, p_390935_ -> p_390935_.move(0.0, -0.1875, 0.0).optimize()) ); private final WoodType type; @Override public MapCodec codec() { return CODEC; } public FenceGateBlock(WoodType p_273340_, BlockBehaviour.Properties p_273352_) { super(p_273352_.sound(p_273340_.soundType())); this.type = p_273340_; this.registerDefaultState(this.stateDefinition.any().setValue(OPEN, false).setValue(POWERED, false).setValue(IN_WALL, false)); } @Override protected VoxelShape getShape(BlockState p_53391_, BlockGetter p_53392_, BlockPos p_53393_, CollisionContext p_53394_) { Direction.Axis direction$axis = p_53391_.getValue(FACING).getAxis(); return (p_53391_.getValue(IN_WALL) ? SHAPES_WALL : SHAPES).get(direction$axis); } @Override protected BlockState updateShape( BlockState p_53382_, LevelReader p_361939_, ScheduledTickAccess p_361210_, BlockPos p_53386_, Direction p_53383_, BlockPos p_53387_, BlockState p_53384_, RandomSource p_364167_ ) { Direction.Axis direction$axis = p_53383_.getAxis(); if (p_53382_.getValue(FACING).getClockWise().getAxis() != direction$axis) { return super.updateShape(p_53382_, p_361939_, p_361210_, p_53386_, p_53383_, p_53387_, p_53384_, p_364167_); } else { boolean flag = this.isWall(p_53384_) || this.isWall(p_361939_.getBlockState(p_53386_.relative(p_53383_.getOpposite()))); return p_53382_.setValue(IN_WALL, flag); } } @Override protected VoxelShape getBlockSupportShape(BlockState p_253862_, BlockGetter p_254569_, BlockPos p_254197_) { Direction.Axis direction$axis = p_253862_.getValue(FACING).getAxis(); return p_253862_.getValue(OPEN) ? Shapes.empty() : SHAPE_SUPPORT.get(direction$axis); } @Override protected VoxelShape getCollisionShape(BlockState p_53396_, BlockGetter p_53397_, BlockPos p_53398_, CollisionContext p_53399_) { Direction.Axis direction$axis = p_53396_.getValue(FACING).getAxis(); return p_53396_.getValue(OPEN) ? Shapes.empty() : SHAPE_COLLISION.get(direction$axis); } @Override protected VoxelShape getOcclusionShape(BlockState p_53401_) { Direction.Axis direction$axis = p_53401_.getValue(FACING).getAxis(); return (p_53401_.getValue(IN_WALL) ? SHAPE_OCCLUSION_WALL : SHAPE_OCCLUSION).get(direction$axis); } @Override protected boolean isPathfindable(BlockState p_53360_, PathComputationType p_53363_) { switch (p_53363_) { case LAND: return p_53360_.getValue(OPEN); case WATER: return false; case AIR: return p_53360_.getValue(OPEN); default: return false; } } @Override public BlockState getStateForPlacement(BlockPlaceContext p_53358_) { Level level = p_53358_.getLevel(); BlockPos blockpos = p_53358_.getClickedPos(); boolean flag = level.hasNeighborSignal(blockpos); Direction direction = p_53358_.getHorizontalDirection(); Direction.Axis direction$axis = direction.getAxis(); boolean flag1 = direction$axis == Direction.Axis.Z && (this.isWall(level.getBlockState(blockpos.west())) || this.isWall(level.getBlockState(blockpos.east()))) || direction$axis == Direction.Axis.X && (this.isWall(level.getBlockState(blockpos.north())) || this.isWall(level.getBlockState(blockpos.south()))); return this.defaultBlockState().setValue(FACING, direction).setValue(OPEN, flag).setValue(POWERED, flag).setValue(IN_WALL, flag1); } private boolean isWall(BlockState p_53405_) { return p_53405_.is(BlockTags.WALLS); } @Override protected InteractionResult useWithoutItem(BlockState p_53365_, Level p_53366_, BlockPos p_53367_, Player p_53368_, BlockHitResult p_53370_) { if (p_53365_.getValue(OPEN)) { p_53365_ = p_53365_.setValue(OPEN, false); p_53366_.setBlock(p_53367_, p_53365_, 10); } else { Direction direction = p_53368_.getDirection(); if (p_53365_.getValue(FACING) == direction.getOpposite()) { p_53365_ = p_53365_.setValue(FACING, direction); } p_53365_ = p_53365_.setValue(OPEN, true); p_53366_.setBlock(p_53367_, p_53365_, 10); } boolean flag = p_53365_.getValue(OPEN); p_53366_.playSound( p_53368_, p_53367_, flag ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, p_53366_.getRandom().nextFloat() * 0.1F + 0.9F ); p_53366_.gameEvent(p_53368_, flag ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, p_53367_); return InteractionResult.SUCCESS; } @Override protected void onExplosionHit(BlockState p_311339_, ServerLevel p_368190_, BlockPos p_311232_, Explosion p_312135_, BiConsumer p_313242_) { if (p_312135_.canTriggerBlocks() && !p_311339_.getValue(POWERED)) { boolean flag = p_311339_.getValue(OPEN); p_368190_.setBlockAndUpdate(p_311232_, p_311339_.setValue(OPEN, !flag)); p_368190_.playSound( null, p_311232_, flag ? this.type.fenceGateClose() : this.type.fenceGateOpen(), SoundSource.BLOCKS, 1.0F, p_368190_.getRandom().nextFloat() * 0.1F + 0.9F ); p_368190_.gameEvent(flag ? GameEvent.BLOCK_CLOSE : GameEvent.BLOCK_OPEN, p_311232_, GameEvent.Context.of(p_311339_)); } super.onExplosionHit(p_311339_, p_368190_, p_311232_, p_312135_, p_313242_); } @Override protected void neighborChanged(BlockState p_53372_, Level p_53373_, BlockPos p_53374_, Block p_53375_, @Nullable Orientation p_366214_, boolean p_53377_) { if (!p_53373_.isClientSide) { boolean flag = p_53373_.hasNeighborSignal(p_53374_); if (p_53372_.getValue(POWERED) != flag) { p_53373_.setBlock(p_53374_, p_53372_.setValue(POWERED, flag).setValue(OPEN, flag), 2); if (p_53372_.getValue(OPEN) != flag) { p_53373_.playSound( null, p_53374_, flag ? this.type.fenceGateOpen() : this.type.fenceGateClose(), SoundSource.BLOCKS, 1.0F, p_53373_.getRandom().nextFloat() * 0.1F + 0.9F ); p_53373_.gameEvent(null, flag ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, p_53374_); } } } } @Override protected void createBlockStateDefinition(StateDefinition.Builder p_53389_) { p_53389_.add(FACING, OPEN, POWERED, IN_WALL); } public static boolean connectsToDirection(BlockState p_53379_, Direction p_53380_) { return p_53379_.getValue(FACING).getAxis() == p_53380_.getClockWise().getAxis(); } }