package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import it.unimi.dsi.fastutil.objects.Object2IntMap; import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap; import java.util.Map; import java.util.Map.Entry; import java.util.function.Function; import net.minecraft.Util; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BiomeTags; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.GameRules; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.block.state.properties.Property; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class FireBlock extends BaseFireBlock { public static final MapCodec CODEC = simpleCodec(FireBlock::new); public static final int MAX_AGE = 15; public static final IntegerProperty AGE = BlockStateProperties.AGE_15; public static final BooleanProperty NORTH = PipeBlock.NORTH; public static final BooleanProperty EAST = PipeBlock.EAST; public static final BooleanProperty SOUTH = PipeBlock.SOUTH; public static final BooleanProperty WEST = PipeBlock.WEST; public static final BooleanProperty UP = PipeBlock.UP; public static final Map PROPERTY_BY_DIRECTION = PipeBlock.PROPERTY_BY_DIRECTION .entrySet() .stream() .filter(p_53467_ -> p_53467_.getKey() != Direction.DOWN) .collect(Util.toMap()); private final Function shapes; private static final int IGNITE_INSTANT = 60; private static final int IGNITE_EASY = 30; private static final int IGNITE_MEDIUM = 15; private static final int IGNITE_HARD = 5; private static final int BURN_INSTANT = 100; private static final int BURN_EASY = 60; private static final int BURN_MEDIUM = 20; private static final int BURN_HARD = 5; private final Object2IntMap igniteOdds = new Object2IntOpenHashMap<>(); private final Object2IntMap burnOdds = new Object2IntOpenHashMap<>(); @Override public MapCodec codec() { return CODEC; } public FireBlock(BlockBehaviour.Properties p_53425_) { super(p_53425_, 1.0F); this.registerDefaultState( this.stateDefinition .any() .setValue(AGE, 0) .setValue(NORTH, false) .setValue(EAST, false) .setValue(SOUTH, false) .setValue(WEST, false) .setValue(UP, false) ); this.shapes = this.makeShapes(); } private Function makeShapes() { Map map = Shapes.rotateAll(Block.boxZ(16.0, 0.0, 1.0)); return this.getShapeForEachState(p_390938_ -> { VoxelShape voxelshape = Shapes.empty(); for (Entry entry : PROPERTY_BY_DIRECTION.entrySet()) { if (p_390938_.getValue(entry.getValue())) { voxelshape = Shapes.or(voxelshape, map.get(entry.getKey())); } } return voxelshape.isEmpty() ? SHAPE : voxelshape; }, new Property[]{AGE}); } @Override protected BlockState updateShape( BlockState p_53458_, LevelReader p_362645_, ScheduledTickAccess p_365166_, BlockPos p_53462_, Direction p_53459_, BlockPos p_53463_, BlockState p_53460_, RandomSource p_365603_ ) { return this.canSurvive(p_53458_, p_362645_, p_53462_) ? this.getStateWithAge(p_362645_, p_53462_, p_53458_.getValue(AGE)) : Blocks.AIR.defaultBlockState(); } @Override protected VoxelShape getShape(BlockState p_53474_, BlockGetter p_53475_, BlockPos p_53476_, CollisionContext p_53477_) { return this.shapes.apply(p_53474_); } @Override public BlockState getStateForPlacement(BlockPlaceContext p_53427_) { return this.getStateForPlacement(p_53427_.getLevel(), p_53427_.getClickedPos()); } protected BlockState getStateForPlacement(BlockGetter p_53471_, BlockPos p_53472_) { BlockPos blockpos = p_53472_.below(); BlockState blockstate = p_53471_.getBlockState(blockpos); if (!this.canBurn(blockstate) && !blockstate.isFaceSturdy(p_53471_, blockpos, Direction.UP)) { BlockState blockstate1 = this.defaultBlockState(); for (Direction direction : Direction.values()) { BooleanProperty booleanproperty = PROPERTY_BY_DIRECTION.get(direction); if (booleanproperty != null) { blockstate1 = blockstate1.setValue(booleanproperty, this.canBurn(p_53471_.getBlockState(p_53472_.relative(direction)))); } } return blockstate1; } else { return this.defaultBlockState(); } } @Override protected boolean canSurvive(BlockState p_53454_, LevelReader p_53455_, BlockPos p_53456_) { BlockPos blockpos = p_53456_.below(); return p_53455_.getBlockState(blockpos).isFaceSturdy(p_53455_, blockpos, Direction.UP) || this.isValidFireLocation(p_53455_, p_53456_); } @Override protected void tick(BlockState p_221160_, ServerLevel p_221161_, BlockPos p_221162_, RandomSource p_221163_) { p_221161_.scheduleTick(p_221162_, this, getFireTickDelay(p_221161_.random)); if (p_221161_.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) { if (p_221161_.getGameRules().getBoolean(GameRules.RULE_ALLOWFIRETICKAWAYFROMPLAYERS) || p_221161_.anyPlayerCloseEnoughForSpawning(p_221162_)) { if (!p_221160_.canSurvive(p_221161_, p_221162_)) { p_221161_.removeBlock(p_221162_, false); } BlockState blockstate = p_221161_.getBlockState(p_221162_.below()); boolean flag = blockstate.is(p_221161_.dimensionType().infiniburn()); int i = p_221160_.getValue(AGE); if (!flag && p_221161_.isRaining() && this.isNearRain(p_221161_, p_221162_) && p_221163_.nextFloat() < 0.2F + i * 0.03F) { p_221161_.removeBlock(p_221162_, false); } else { int j = Math.min(15, i + p_221163_.nextInt(3) / 2); if (i != j) { p_221160_ = p_221160_.setValue(AGE, j); p_221161_.setBlock(p_221162_, p_221160_, 260); } if (!flag) { if (!this.isValidFireLocation(p_221161_, p_221162_)) { BlockPos blockpos = p_221162_.below(); if (!p_221161_.getBlockState(blockpos).isFaceSturdy(p_221161_, blockpos, Direction.UP) || i > 3) { p_221161_.removeBlock(p_221162_, false); } return; } if (i == 15 && p_221163_.nextInt(4) == 0 && !this.canBurn(p_221161_.getBlockState(p_221162_.below()))) { p_221161_.removeBlock(p_221162_, false); return; } } boolean flag1 = p_221161_.getBiome(p_221162_).is(BiomeTags.INCREASED_FIRE_BURNOUT); int k = flag1 ? -50 : 0; this.checkBurnOut(p_221161_, p_221162_.east(), 300 + k, p_221163_, i); this.checkBurnOut(p_221161_, p_221162_.west(), 300 + k, p_221163_, i); this.checkBurnOut(p_221161_, p_221162_.below(), 250 + k, p_221163_, i); this.checkBurnOut(p_221161_, p_221162_.above(), 250 + k, p_221163_, i); this.checkBurnOut(p_221161_, p_221162_.north(), 300 + k, p_221163_, i); this.checkBurnOut(p_221161_, p_221162_.south(), 300 + k, p_221163_, i); BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int l = -1; l <= 1; l++) { for (int i1 = -1; i1 <= 1; i1++) { for (int j1 = -1; j1 <= 4; j1++) { if (l != 0 || j1 != 0 || i1 != 0) { int k1 = 100; if (j1 > 1) { k1 += (j1 - 1) * 100; } blockpos$mutableblockpos.setWithOffset(p_221162_, l, j1, i1); int l1 = this.getIgniteOdds(p_221161_, blockpos$mutableblockpos); if (l1 > 0) { int i2 = (l1 + 40 + p_221161_.getDifficulty().getId() * 7) / (i + 30); if (flag1) { i2 /= 2; } if (i2 > 0 && p_221163_.nextInt(k1) <= i2 && (!p_221161_.isRaining() || !this.isNearRain(p_221161_, blockpos$mutableblockpos))) { int j2 = Math.min(15, i + p_221163_.nextInt(5) / 4); p_221161_.setBlock(blockpos$mutableblockpos, this.getStateWithAge(p_221161_, blockpos$mutableblockpos, j2), 3); } } } } } } } } } } protected boolean isNearRain(Level p_53429_, BlockPos p_53430_) { return p_53429_.isRainingAt(p_53430_) || p_53429_.isRainingAt(p_53430_.west()) || p_53429_.isRainingAt(p_53430_.east()) || p_53429_.isRainingAt(p_53430_.north()) || p_53429_.isRainingAt(p_53430_.south()); } private int getBurnOdds(BlockState p_221165_) { return p_221165_.hasProperty(BlockStateProperties.WATERLOGGED) && p_221165_.getValue(BlockStateProperties.WATERLOGGED) ? 0 : this.burnOdds.getInt(p_221165_.getBlock()); } private int getIgniteOdds(BlockState p_221167_) { return p_221167_.hasProperty(BlockStateProperties.WATERLOGGED) && p_221167_.getValue(BlockStateProperties.WATERLOGGED) ? 0 : this.igniteOdds.getInt(p_221167_.getBlock()); } private void checkBurnOut(Level p_221151_, BlockPos p_221152_, int p_221153_, RandomSource p_221154_, int p_221155_) { int i = this.getBurnOdds(p_221151_.getBlockState(p_221152_)); if (p_221154_.nextInt(p_221153_) < i) { BlockState blockstate = p_221151_.getBlockState(p_221152_); if (p_221154_.nextInt(p_221155_ + 10) < 5 && !p_221151_.isRainingAt(p_221152_)) { int j = Math.min(p_221155_ + p_221154_.nextInt(5) / 4, 15); p_221151_.setBlock(p_221152_, this.getStateWithAge(p_221151_, p_221152_, j), 3); } else { p_221151_.removeBlock(p_221152_, false); } Block block = blockstate.getBlock(); if (block instanceof TntBlock) { TntBlock.prime(p_221151_, p_221152_); } } } private BlockState getStateWithAge(LevelReader p_366459_, BlockPos p_53439_, int p_53440_) { BlockState blockstate = getState(p_366459_, p_53439_); return blockstate.is(Blocks.FIRE) ? blockstate.setValue(AGE, p_53440_) : blockstate; } private boolean isValidFireLocation(BlockGetter p_53486_, BlockPos p_53487_) { for (Direction direction : Direction.values()) { if (this.canBurn(p_53486_.getBlockState(p_53487_.relative(direction)))) { return true; } } return false; } private int getIgniteOdds(LevelReader p_221157_, BlockPos p_221158_) { if (!p_221157_.isEmptyBlock(p_221158_)) { return 0; } else { int i = 0; for (Direction direction : Direction.values()) { BlockState blockstate = p_221157_.getBlockState(p_221158_.relative(direction)); i = Math.max(this.getIgniteOdds(blockstate), i); } return i; } } @Override protected boolean canBurn(BlockState p_53489_) { return this.getIgniteOdds(p_53489_) > 0; } @Override protected void onPlace(BlockState p_53479_, Level p_53480_, BlockPos p_53481_, BlockState p_53482_, boolean p_53483_) { super.onPlace(p_53479_, p_53480_, p_53481_, p_53482_, p_53483_); p_53480_.scheduleTick(p_53481_, this, getFireTickDelay(p_53480_.random)); } private static int getFireTickDelay(RandomSource p_221149_) { return 30 + p_221149_.nextInt(10); } @Override protected void createBlockStateDefinition(StateDefinition.Builder p_53465_) { p_53465_.add(AGE, NORTH, EAST, SOUTH, WEST, UP); } public void setFlammable(Block p_53445_, int p_53446_, int p_53447_) { this.igniteOdds.put(p_53445_, p_53446_); this.burnOdds.put(p_53445_, p_53447_); } public static void bootStrap() { FireBlock fireblock = (FireBlock)Blocks.FIRE; fireblock.setFlammable(Blocks.OAK_PLANKS, 5, 20); fireblock.setFlammable(Blocks.SPRUCE_PLANKS, 5, 20); fireblock.setFlammable(Blocks.BIRCH_PLANKS, 5, 20); fireblock.setFlammable(Blocks.JUNGLE_PLANKS, 5, 20); fireblock.setFlammable(Blocks.ACACIA_PLANKS, 5, 20); fireblock.setFlammable(Blocks.CHERRY_PLANKS, 5, 20); fireblock.setFlammable(Blocks.DARK_OAK_PLANKS, 5, 20); fireblock.setFlammable(Blocks.PALE_OAK_PLANKS, 5, 20); fireblock.setFlammable(Blocks.MANGROVE_PLANKS, 5, 20); fireblock.setFlammable(Blocks.BAMBOO_PLANKS, 5, 20); fireblock.setFlammable(Blocks.BAMBOO_MOSAIC, 5, 20); fireblock.setFlammable(Blocks.OAK_SLAB, 5, 20); fireblock.setFlammable(Blocks.SPRUCE_SLAB, 5, 20); fireblock.setFlammable(Blocks.BIRCH_SLAB, 5, 20); fireblock.setFlammable(Blocks.JUNGLE_SLAB, 5, 20); fireblock.setFlammable(Blocks.ACACIA_SLAB, 5, 20); fireblock.setFlammable(Blocks.CHERRY_SLAB, 5, 20); fireblock.setFlammable(Blocks.DARK_OAK_SLAB, 5, 20); fireblock.setFlammable(Blocks.PALE_OAK_SLAB, 5, 20); fireblock.setFlammable(Blocks.MANGROVE_SLAB, 5, 20); fireblock.setFlammable(Blocks.BAMBOO_SLAB, 5, 20); fireblock.setFlammable(Blocks.BAMBOO_MOSAIC_SLAB, 5, 20); fireblock.setFlammable(Blocks.OAK_FENCE_GATE, 5, 20); fireblock.setFlammable(Blocks.SPRUCE_FENCE_GATE, 5, 20); fireblock.setFlammable(Blocks.BIRCH_FENCE_GATE, 5, 20); fireblock.setFlammable(Blocks.JUNGLE_FENCE_GATE, 5, 20); fireblock.setFlammable(Blocks.ACACIA_FENCE_GATE, 5, 20); fireblock.setFlammable(Blocks.CHERRY_FENCE_GATE, 5, 20); fireblock.setFlammable(Blocks.DARK_OAK_FENCE_GATE, 5, 20); fireblock.setFlammable(Blocks.PALE_OAK_FENCE_GATE, 5, 20); fireblock.setFlammable(Blocks.MANGROVE_FENCE_GATE, 5, 20); fireblock.setFlammable(Blocks.BAMBOO_FENCE_GATE, 5, 20); fireblock.setFlammable(Blocks.OAK_FENCE, 5, 20); fireblock.setFlammable(Blocks.SPRUCE_FENCE, 5, 20); fireblock.setFlammable(Blocks.BIRCH_FENCE, 5, 20); fireblock.setFlammable(Blocks.JUNGLE_FENCE, 5, 20); fireblock.setFlammable(Blocks.ACACIA_FENCE, 5, 20); fireblock.setFlammable(Blocks.CHERRY_FENCE, 5, 20); fireblock.setFlammable(Blocks.DARK_OAK_FENCE, 5, 20); fireblock.setFlammable(Blocks.PALE_OAK_FENCE, 5, 20); fireblock.setFlammable(Blocks.MANGROVE_FENCE, 5, 20); fireblock.setFlammable(Blocks.BAMBOO_FENCE, 5, 20); fireblock.setFlammable(Blocks.OAK_STAIRS, 5, 20); fireblock.setFlammable(Blocks.BIRCH_STAIRS, 5, 20); fireblock.setFlammable(Blocks.SPRUCE_STAIRS, 5, 20); fireblock.setFlammable(Blocks.JUNGLE_STAIRS, 5, 20); fireblock.setFlammable(Blocks.ACACIA_STAIRS, 5, 20); fireblock.setFlammable(Blocks.CHERRY_STAIRS, 5, 20); fireblock.setFlammable(Blocks.DARK_OAK_STAIRS, 5, 20); fireblock.setFlammable(Blocks.PALE_OAK_STAIRS, 5, 20); fireblock.setFlammable(Blocks.MANGROVE_STAIRS, 5, 20); fireblock.setFlammable(Blocks.BAMBOO_STAIRS, 5, 20); fireblock.setFlammable(Blocks.BAMBOO_MOSAIC_STAIRS, 5, 20); fireblock.setFlammable(Blocks.OAK_LOG, 5, 5); fireblock.setFlammable(Blocks.SPRUCE_LOG, 5, 5); fireblock.setFlammable(Blocks.BIRCH_LOG, 5, 5); fireblock.setFlammable(Blocks.JUNGLE_LOG, 5, 5); fireblock.setFlammable(Blocks.ACACIA_LOG, 5, 5); fireblock.setFlammable(Blocks.CHERRY_LOG, 5, 5); fireblock.setFlammable(Blocks.PALE_OAK_LOG, 5, 5); fireblock.setFlammable(Blocks.DARK_OAK_LOG, 5, 5); fireblock.setFlammable(Blocks.MANGROVE_LOG, 5, 5); fireblock.setFlammable(Blocks.BAMBOO_BLOCK, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_OAK_LOG, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_SPRUCE_LOG, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_BIRCH_LOG, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_JUNGLE_LOG, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_ACACIA_LOG, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_CHERRY_LOG, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_DARK_OAK_LOG, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_PALE_OAK_LOG, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_MANGROVE_LOG, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_BAMBOO_BLOCK, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_OAK_WOOD, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_SPRUCE_WOOD, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_BIRCH_WOOD, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_JUNGLE_WOOD, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_ACACIA_WOOD, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_CHERRY_WOOD, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_DARK_OAK_WOOD, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_PALE_OAK_WOOD, 5, 5); fireblock.setFlammable(Blocks.STRIPPED_MANGROVE_WOOD, 5, 5); fireblock.setFlammable(Blocks.OAK_WOOD, 5, 5); fireblock.setFlammable(Blocks.SPRUCE_WOOD, 5, 5); fireblock.setFlammable(Blocks.BIRCH_WOOD, 5, 5); fireblock.setFlammable(Blocks.JUNGLE_WOOD, 5, 5); fireblock.setFlammable(Blocks.ACACIA_WOOD, 5, 5); fireblock.setFlammable(Blocks.CHERRY_WOOD, 5, 5); fireblock.setFlammable(Blocks.PALE_OAK_WOOD, 5, 5); fireblock.setFlammable(Blocks.DARK_OAK_WOOD, 5, 5); fireblock.setFlammable(Blocks.MANGROVE_WOOD, 5, 5); fireblock.setFlammable(Blocks.MANGROVE_ROOTS, 5, 20); fireblock.setFlammable(Blocks.OAK_LEAVES, 30, 60); fireblock.setFlammable(Blocks.SPRUCE_LEAVES, 30, 60); fireblock.setFlammable(Blocks.BIRCH_LEAVES, 30, 60); fireblock.setFlammable(Blocks.JUNGLE_LEAVES, 30, 60); fireblock.setFlammable(Blocks.ACACIA_LEAVES, 30, 60); fireblock.setFlammable(Blocks.CHERRY_LEAVES, 30, 60); fireblock.setFlammable(Blocks.DARK_OAK_LEAVES, 30, 60); fireblock.setFlammable(Blocks.PALE_OAK_LEAVES, 30, 60); fireblock.setFlammable(Blocks.MANGROVE_LEAVES, 30, 60); fireblock.setFlammable(Blocks.BOOKSHELF, 30, 20); fireblock.setFlammable(Blocks.TNT, 15, 100); fireblock.setFlammable(Blocks.SHORT_GRASS, 60, 100); fireblock.setFlammable(Blocks.FERN, 60, 100); fireblock.setFlammable(Blocks.DEAD_BUSH, 60, 100); fireblock.setFlammable(Blocks.SHORT_DRY_GRASS, 60, 100); fireblock.setFlammable(Blocks.TALL_DRY_GRASS, 60, 100); fireblock.setFlammable(Blocks.SUNFLOWER, 60, 100); fireblock.setFlammable(Blocks.LILAC, 60, 100); fireblock.setFlammable(Blocks.ROSE_BUSH, 60, 100); fireblock.setFlammable(Blocks.PEONY, 60, 100); fireblock.setFlammable(Blocks.TALL_GRASS, 60, 100); fireblock.setFlammable(Blocks.LARGE_FERN, 60, 100); fireblock.setFlammable(Blocks.DANDELION, 60, 100); fireblock.setFlammable(Blocks.POPPY, 60, 100); fireblock.setFlammable(Blocks.OPEN_EYEBLOSSOM, 60, 100); fireblock.setFlammable(Blocks.CLOSED_EYEBLOSSOM, 60, 100); fireblock.setFlammable(Blocks.BLUE_ORCHID, 60, 100); fireblock.setFlammable(Blocks.ALLIUM, 60, 100); fireblock.setFlammable(Blocks.AZURE_BLUET, 60, 100); fireblock.setFlammable(Blocks.RED_TULIP, 60, 100); fireblock.setFlammable(Blocks.ORANGE_TULIP, 60, 100); fireblock.setFlammable(Blocks.WHITE_TULIP, 60, 100); fireblock.setFlammable(Blocks.PINK_TULIP, 60, 100); fireblock.setFlammable(Blocks.OXEYE_DAISY, 60, 100); fireblock.setFlammable(Blocks.CORNFLOWER, 60, 100); fireblock.setFlammable(Blocks.LILY_OF_THE_VALLEY, 60, 100); fireblock.setFlammable(Blocks.TORCHFLOWER, 60, 100); fireblock.setFlammable(Blocks.PITCHER_PLANT, 60, 100); fireblock.setFlammable(Blocks.WITHER_ROSE, 60, 100); fireblock.setFlammable(Blocks.PINK_PETALS, 60, 100); fireblock.setFlammable(Blocks.WILDFLOWERS, 60, 100); fireblock.setFlammable(Blocks.LEAF_LITTER, 60, 100); fireblock.setFlammable(Blocks.CACTUS_FLOWER, 60, 100); fireblock.setFlammable(Blocks.WHITE_WOOL, 30, 60); fireblock.setFlammable(Blocks.ORANGE_WOOL, 30, 60); fireblock.setFlammable(Blocks.MAGENTA_WOOL, 30, 60); fireblock.setFlammable(Blocks.LIGHT_BLUE_WOOL, 30, 60); fireblock.setFlammable(Blocks.YELLOW_WOOL, 30, 60); fireblock.setFlammable(Blocks.LIME_WOOL, 30, 60); fireblock.setFlammable(Blocks.PINK_WOOL, 30, 60); fireblock.setFlammable(Blocks.GRAY_WOOL, 30, 60); fireblock.setFlammable(Blocks.LIGHT_GRAY_WOOL, 30, 60); fireblock.setFlammable(Blocks.CYAN_WOOL, 30, 60); fireblock.setFlammable(Blocks.PURPLE_WOOL, 30, 60); fireblock.setFlammable(Blocks.BLUE_WOOL, 30, 60); fireblock.setFlammable(Blocks.BROWN_WOOL, 30, 60); fireblock.setFlammable(Blocks.GREEN_WOOL, 30, 60); fireblock.setFlammable(Blocks.RED_WOOL, 30, 60); fireblock.setFlammable(Blocks.BLACK_WOOL, 30, 60); fireblock.setFlammable(Blocks.VINE, 15, 100); fireblock.setFlammable(Blocks.COAL_BLOCK, 5, 5); fireblock.setFlammable(Blocks.HAY_BLOCK, 60, 20); fireblock.setFlammable(Blocks.TARGET, 15, 20); fireblock.setFlammable(Blocks.WHITE_CARPET, 60, 20); fireblock.setFlammable(Blocks.ORANGE_CARPET, 60, 20); fireblock.setFlammable(Blocks.MAGENTA_CARPET, 60, 20); fireblock.setFlammable(Blocks.LIGHT_BLUE_CARPET, 60, 20); fireblock.setFlammable(Blocks.YELLOW_CARPET, 60, 20); fireblock.setFlammable(Blocks.LIME_CARPET, 60, 20); fireblock.setFlammable(Blocks.PINK_CARPET, 60, 20); fireblock.setFlammable(Blocks.GRAY_CARPET, 60, 20); fireblock.setFlammable(Blocks.LIGHT_GRAY_CARPET, 60, 20); fireblock.setFlammable(Blocks.CYAN_CARPET, 60, 20); fireblock.setFlammable(Blocks.PURPLE_CARPET, 60, 20); fireblock.setFlammable(Blocks.BLUE_CARPET, 60, 20); fireblock.setFlammable(Blocks.BROWN_CARPET, 60, 20); fireblock.setFlammable(Blocks.GREEN_CARPET, 60, 20); fireblock.setFlammable(Blocks.RED_CARPET, 60, 20); fireblock.setFlammable(Blocks.BLACK_CARPET, 60, 20); fireblock.setFlammable(Blocks.PALE_MOSS_BLOCK, 5, 100); fireblock.setFlammable(Blocks.PALE_MOSS_CARPET, 5, 100); fireblock.setFlammable(Blocks.PALE_HANGING_MOSS, 5, 100); fireblock.setFlammable(Blocks.DRIED_KELP_BLOCK, 30, 60); fireblock.setFlammable(Blocks.BAMBOO, 60, 60); fireblock.setFlammable(Blocks.SCAFFOLDING, 60, 60); fireblock.setFlammable(Blocks.LECTERN, 30, 20); fireblock.setFlammable(Blocks.COMPOSTER, 5, 20); fireblock.setFlammable(Blocks.SWEET_BERRY_BUSH, 60, 100); fireblock.setFlammable(Blocks.BEEHIVE, 5, 20); fireblock.setFlammable(Blocks.BEE_NEST, 30, 20); fireblock.setFlammable(Blocks.AZALEA_LEAVES, 30, 60); fireblock.setFlammable(Blocks.FLOWERING_AZALEA_LEAVES, 30, 60); fireblock.setFlammable(Blocks.CAVE_VINES, 15, 60); fireblock.setFlammable(Blocks.CAVE_VINES_PLANT, 15, 60); fireblock.setFlammable(Blocks.SPORE_BLOSSOM, 60, 100); fireblock.setFlammable(Blocks.AZALEA, 30, 60); fireblock.setFlammable(Blocks.FLOWERING_AZALEA, 30, 60); fireblock.setFlammable(Blocks.BIG_DRIPLEAF, 60, 100); fireblock.setFlammable(Blocks.BIG_DRIPLEAF_STEM, 60, 100); fireblock.setFlammable(Blocks.SMALL_DRIPLEAF, 60, 100); fireblock.setFlammable(Blocks.HANGING_ROOTS, 30, 60); fireblock.setFlammable(Blocks.GLOW_LICHEN, 15, 100); fireblock.setFlammable(Blocks.FIREFLY_BUSH, 60, 100); fireblock.setFlammable(Blocks.BUSH, 60, 100); } }