package net.minecraft.world.level.levelgen.structure.structures; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.nbt.CompoundTag; import net.minecraft.util.RandomSource; import net.minecraft.world.level.ChunkPos; import net.minecraft.world.level.StructureManager; import net.minecraft.world.level.WorldGenLevel; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.LeverBlock; import net.minecraft.world.level.block.RedStoneWireBlock; import net.minecraft.world.level.block.RepeaterBlock; import net.minecraft.world.level.block.StairBlock; import net.minecraft.world.level.block.TripWireBlock; import net.minecraft.world.level.block.TripWireHookBlock; import net.minecraft.world.level.block.VineBlock; import net.minecraft.world.level.block.piston.PistonBaseBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.AttachFace; import net.minecraft.world.level.block.state.properties.RedstoneSide; import net.minecraft.world.level.chunk.ChunkGenerator; import net.minecraft.world.level.levelgen.structure.BoundingBox; import net.minecraft.world.level.levelgen.structure.ScatteredFeaturePiece; import net.minecraft.world.level.levelgen.structure.StructurePiece; import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceSerializationContext; import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceType; import net.minecraft.world.level.storage.loot.BuiltInLootTables; public class JungleTemplePiece extends ScatteredFeaturePiece { public static final int WIDTH = 12; public static final int DEPTH = 15; private boolean placedMainChest; private boolean placedHiddenChest; private boolean placedTrap1; private boolean placedTrap2; private static final JungleTemplePiece.MossStoneSelector STONE_SELECTOR = new JungleTemplePiece.MossStoneSelector(); public JungleTemplePiece(RandomSource p_227668_, int p_227669_, int p_227670_) { super(StructurePieceType.JUNGLE_PYRAMID_PIECE, p_227669_, 64, p_227670_, 12, 10, 15, getRandomHorizontalDirection(p_227668_)); } public JungleTemplePiece(CompoundTag p_227672_) { super(StructurePieceType.JUNGLE_PYRAMID_PIECE, p_227672_); this.placedMainChest = p_227672_.getBooleanOr("placedMainChest", false); this.placedHiddenChest = p_227672_.getBooleanOr("placedHiddenChest", false); this.placedTrap1 = p_227672_.getBooleanOr("placedTrap1", false); this.placedTrap2 = p_227672_.getBooleanOr("placedTrap2", false); } @Override protected void addAdditionalSaveData(StructurePieceSerializationContext p_227682_, CompoundTag p_227683_) { super.addAdditionalSaveData(p_227682_, p_227683_); p_227683_.putBoolean("placedMainChest", this.placedMainChest); p_227683_.putBoolean("placedHiddenChest", this.placedHiddenChest); p_227683_.putBoolean("placedTrap1", this.placedTrap1); p_227683_.putBoolean("placedTrap2", this.placedTrap2); } @Override public void postProcess( WorldGenLevel p_227674_, StructureManager p_227675_, ChunkGenerator p_227676_, RandomSource p_227677_, BoundingBox p_227678_, ChunkPos p_227679_, BlockPos p_227680_ ) { if (this.updateAverageGroundHeight(p_227674_, p_227678_, 0)) { this.generateBox(p_227674_, p_227678_, 0, -4, 0, this.width - 1, 0, this.depth - 1, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 2, 1, 2, 9, 2, 2, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 2, 1, 12, 9, 2, 12, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 2, 1, 3, 2, 2, 11, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 9, 1, 3, 9, 2, 11, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 1, 3, 1, 10, 6, 1, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 1, 3, 13, 10, 6, 13, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 1, 3, 2, 1, 6, 12, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 10, 3, 2, 10, 6, 12, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 2, 3, 2, 9, 3, 12, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 2, 6, 2, 9, 6, 12, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 3, 7, 3, 8, 7, 11, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 4, 8, 4, 7, 8, 10, false, p_227677_, STONE_SELECTOR); this.generateAirBox(p_227674_, p_227678_, 3, 1, 3, 8, 2, 11); this.generateAirBox(p_227674_, p_227678_, 4, 3, 6, 7, 3, 9); this.generateAirBox(p_227674_, p_227678_, 2, 4, 2, 9, 5, 12); this.generateAirBox(p_227674_, p_227678_, 4, 6, 5, 7, 6, 9); this.generateAirBox(p_227674_, p_227678_, 5, 7, 6, 6, 7, 8); this.generateAirBox(p_227674_, p_227678_, 5, 1, 2, 6, 2, 2); this.generateAirBox(p_227674_, p_227678_, 5, 2, 12, 6, 2, 12); this.generateAirBox(p_227674_, p_227678_, 5, 5, 1, 6, 5, 1); this.generateAirBox(p_227674_, p_227678_, 5, 5, 13, 6, 5, 13); this.placeBlock(p_227674_, Blocks.AIR.defaultBlockState(), 1, 5, 5, p_227678_); this.placeBlock(p_227674_, Blocks.AIR.defaultBlockState(), 10, 5, 5, p_227678_); this.placeBlock(p_227674_, Blocks.AIR.defaultBlockState(), 1, 5, 9, p_227678_); this.placeBlock(p_227674_, Blocks.AIR.defaultBlockState(), 10, 5, 9, p_227678_); for (int i = 0; i <= 14; i += 14) { this.generateBox(p_227674_, p_227678_, 2, 4, i, 2, 5, i, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 4, 4, i, 4, 5, i, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 7, 4, i, 7, 5, i, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 9, 4, i, 9, 5, i, false, p_227677_, STONE_SELECTOR); } this.generateBox(p_227674_, p_227678_, 5, 6, 0, 6, 6, 0, false, p_227677_, STONE_SELECTOR); for (int l = 0; l <= 11; l += 11) { for (int j = 2; j <= 12; j += 2) { this.generateBox(p_227674_, p_227678_, l, 4, j, l, 5, j, false, p_227677_, STONE_SELECTOR); } this.generateBox(p_227674_, p_227678_, l, 6, 5, l, 6, 5, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, l, 6, 9, l, 6, 9, false, p_227677_, STONE_SELECTOR); } this.generateBox(p_227674_, p_227678_, 2, 7, 2, 2, 9, 2, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 9, 7, 2, 9, 9, 2, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 2, 7, 12, 2, 9, 12, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 9, 7, 12, 9, 9, 12, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 4, 9, 4, 4, 9, 4, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 7, 9, 4, 7, 9, 4, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 4, 9, 10, 4, 9, 10, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 7, 9, 10, 7, 9, 10, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 5, 9, 7, 6, 9, 7, false, p_227677_, STONE_SELECTOR); BlockState blockstate3 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.EAST); BlockState blockstate4 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.WEST); BlockState blockstate = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.SOUTH); BlockState blockstate1 = Blocks.COBBLESTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.NORTH); this.placeBlock(p_227674_, blockstate1, 5, 9, 6, p_227678_); this.placeBlock(p_227674_, blockstate1, 6, 9, 6, p_227678_); this.placeBlock(p_227674_, blockstate, 5, 9, 8, p_227678_); this.placeBlock(p_227674_, blockstate, 6, 9, 8, p_227678_); this.placeBlock(p_227674_, blockstate1, 4, 0, 0, p_227678_); this.placeBlock(p_227674_, blockstate1, 5, 0, 0, p_227678_); this.placeBlock(p_227674_, blockstate1, 6, 0, 0, p_227678_); this.placeBlock(p_227674_, blockstate1, 7, 0, 0, p_227678_); this.placeBlock(p_227674_, blockstate1, 4, 1, 8, p_227678_); this.placeBlock(p_227674_, blockstate1, 4, 2, 9, p_227678_); this.placeBlock(p_227674_, blockstate1, 4, 3, 10, p_227678_); this.placeBlock(p_227674_, blockstate1, 7, 1, 8, p_227678_); this.placeBlock(p_227674_, blockstate1, 7, 2, 9, p_227678_); this.placeBlock(p_227674_, blockstate1, 7, 3, 10, p_227678_); this.generateBox(p_227674_, p_227678_, 4, 1, 9, 4, 1, 9, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 7, 1, 9, 7, 1, 9, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 4, 1, 10, 7, 2, 10, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 5, 4, 5, 6, 4, 5, false, p_227677_, STONE_SELECTOR); this.placeBlock(p_227674_, blockstate3, 4, 4, 5, p_227678_); this.placeBlock(p_227674_, blockstate4, 7, 4, 5, p_227678_); for (int k = 0; k < 4; k++) { this.placeBlock(p_227674_, blockstate, 5, 0 - k, 6 + k, p_227678_); this.placeBlock(p_227674_, blockstate, 6, 0 - k, 6 + k, p_227678_); this.generateAirBox(p_227674_, p_227678_, 5, 0 - k, 7 + k, 6, 0 - k, 9 + k); } this.generateAirBox(p_227674_, p_227678_, 1, -3, 12, 10, -1, 13); this.generateAirBox(p_227674_, p_227678_, 1, -3, 1, 3, -1, 13); this.generateAirBox(p_227674_, p_227678_, 1, -3, 1, 9, -1, 5); for (int i1 = 1; i1 <= 13; i1 += 2) { this.generateBox(p_227674_, p_227678_, 1, -3, i1, 1, -2, i1, false, p_227677_, STONE_SELECTOR); } for (int j1 = 2; j1 <= 12; j1 += 2) { this.generateBox(p_227674_, p_227678_, 1, -1, j1, 3, -1, j1, false, p_227677_, STONE_SELECTOR); } this.generateBox(p_227674_, p_227678_, 2, -2, 1, 5, -2, 1, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 7, -2, 1, 9, -2, 1, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 6, -3, 1, 6, -3, 1, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 6, -1, 1, 6, -1, 1, false, p_227677_, STONE_SELECTOR); this.placeBlock( p_227674_, Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.EAST).setValue(TripWireHookBlock.ATTACHED, true), 1, -3, 8, p_227678_ ); this.placeBlock( p_227674_, Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.WEST).setValue(TripWireHookBlock.ATTACHED, true), 4, -3, 8, p_227678_ ); this.placeBlock( p_227674_, Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.EAST, true).setValue(TripWireBlock.WEST, true).setValue(TripWireBlock.ATTACHED, true), 2, -3, 8, p_227678_ ); this.placeBlock( p_227674_, Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.EAST, true).setValue(TripWireBlock.WEST, true).setValue(TripWireBlock.ATTACHED, true), 3, -3, 8, p_227678_ ); BlockState blockstate5 = Blocks.REDSTONE_WIRE .defaultBlockState() .setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE) .setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE); this.placeBlock(p_227674_, blockstate5, 5, -3, 7, p_227678_); this.placeBlock(p_227674_, blockstate5, 5, -3, 6, p_227678_); this.placeBlock(p_227674_, blockstate5, 5, -3, 5, p_227678_); this.placeBlock(p_227674_, blockstate5, 5, -3, 4, p_227678_); this.placeBlock(p_227674_, blockstate5, 5, -3, 3, p_227678_); this.placeBlock(p_227674_, blockstate5, 5, -3, 2, p_227678_); this.placeBlock( p_227674_, Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE), 5, -3, 1, p_227678_ ); this.placeBlock( p_227674_, Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE), 4, -3, 1, p_227678_ ); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 3, -3, 1, p_227678_); if (!this.placedTrap1) { this.placedTrap1 = this.createDispenser(p_227674_, p_227678_, p_227677_, 3, -2, 1, Direction.NORTH, BuiltInLootTables.JUNGLE_TEMPLE_DISPENSER); } this.placeBlock(p_227674_, Blocks.VINE.defaultBlockState().setValue(VineBlock.SOUTH, true), 3, -2, 2, p_227678_); this.placeBlock( p_227674_, Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.NORTH).setValue(TripWireHookBlock.ATTACHED, true), 7, -3, 1, p_227678_ ); this.placeBlock( p_227674_, Blocks.TRIPWIRE_HOOK.defaultBlockState().setValue(TripWireHookBlock.FACING, Direction.SOUTH).setValue(TripWireHookBlock.ATTACHED, true), 7, -3, 5, p_227678_ ); this.placeBlock( p_227674_, Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true), 7, -3, 2, p_227678_ ); this.placeBlock( p_227674_, Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true), 7, -3, 3, p_227678_ ); this.placeBlock( p_227674_, Blocks.TRIPWIRE.defaultBlockState().setValue(TripWireBlock.NORTH, true).setValue(TripWireBlock.SOUTH, true).setValue(TripWireBlock.ATTACHED, true), 7, -3, 4, p_227678_ ); this.placeBlock( p_227674_, Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE), 8, -3, 6, p_227678_ ); this.placeBlock( p_227674_, Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE).setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE), 9, -3, 6, p_227678_ ); this.placeBlock( p_227674_, Blocks.REDSTONE_WIRE.defaultBlockState().setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE).setValue(RedStoneWireBlock.SOUTH, RedstoneSide.UP), 9, -3, 5, p_227678_ ); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 9, -3, 4, p_227678_); this.placeBlock(p_227674_, blockstate5, 9, -2, 4, p_227678_); if (!this.placedTrap2) { this.placedTrap2 = this.createDispenser(p_227674_, p_227678_, p_227677_, 9, -2, 3, Direction.WEST, BuiltInLootTables.JUNGLE_TEMPLE_DISPENSER); } this.placeBlock(p_227674_, Blocks.VINE.defaultBlockState().setValue(VineBlock.EAST, true), 8, -1, 3, p_227678_); this.placeBlock(p_227674_, Blocks.VINE.defaultBlockState().setValue(VineBlock.EAST, true), 8, -2, 3, p_227678_); if (!this.placedMainChest) { this.placedMainChest = this.createChest(p_227674_, p_227678_, p_227677_, 8, -3, 3, BuiltInLootTables.JUNGLE_TEMPLE); } this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 9, -3, 2, p_227678_); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 8, -3, 1, p_227678_); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 4, -3, 5, p_227678_); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 5, -2, 5, p_227678_); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 5, -1, 5, p_227678_); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 6, -3, 5, p_227678_); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 7, -2, 5, p_227678_); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 7, -1, 5, p_227678_); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 8, -3, 5, p_227678_); this.generateBox(p_227674_, p_227678_, 9, -1, 1, 9, -1, 5, false, p_227677_, STONE_SELECTOR); this.generateAirBox(p_227674_, p_227678_, 8, -3, 8, 10, -1, 10); this.placeBlock(p_227674_, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 8, -2, 11, p_227678_); this.placeBlock(p_227674_, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 9, -2, 11, p_227678_); this.placeBlock(p_227674_, Blocks.CHISELED_STONE_BRICKS.defaultBlockState(), 10, -2, 11, p_227678_); BlockState blockstate2 = Blocks.LEVER.defaultBlockState().setValue(LeverBlock.FACING, Direction.NORTH).setValue(LeverBlock.FACE, AttachFace.WALL); this.placeBlock(p_227674_, blockstate2, 8, -2, 12, p_227678_); this.placeBlock(p_227674_, blockstate2, 9, -2, 12, p_227678_); this.placeBlock(p_227674_, blockstate2, 10, -2, 12, p_227678_); this.generateBox(p_227674_, p_227678_, 8, -3, 8, 8, -3, 10, false, p_227677_, STONE_SELECTOR); this.generateBox(p_227674_, p_227678_, 10, -3, 8, 10, -3, 10, false, p_227677_, STONE_SELECTOR); this.placeBlock(p_227674_, Blocks.MOSSY_COBBLESTONE.defaultBlockState(), 10, -2, 9, p_227678_); this.placeBlock(p_227674_, blockstate5, 8, -2, 9, p_227678_); this.placeBlock(p_227674_, blockstate5, 8, -2, 10, p_227678_); this.placeBlock( p_227674_, Blocks.REDSTONE_WIRE .defaultBlockState() .setValue(RedStoneWireBlock.NORTH, RedstoneSide.SIDE) .setValue(RedStoneWireBlock.SOUTH, RedstoneSide.SIDE) .setValue(RedStoneWireBlock.EAST, RedstoneSide.SIDE) .setValue(RedStoneWireBlock.WEST, RedstoneSide.SIDE), 10, -1, 9, p_227678_ ); this.placeBlock(p_227674_, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.UP), 9, -2, 8, p_227678_); this.placeBlock(p_227674_, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.WEST), 10, -2, 8, p_227678_); this.placeBlock(p_227674_, Blocks.STICKY_PISTON.defaultBlockState().setValue(PistonBaseBlock.FACING, Direction.WEST), 10, -1, 8, p_227678_); this.placeBlock(p_227674_, Blocks.REPEATER.defaultBlockState().setValue(RepeaterBlock.FACING, Direction.NORTH), 10, -2, 10, p_227678_); if (!this.placedHiddenChest) { this.placedHiddenChest = this.createChest(p_227674_, p_227678_, p_227677_, 9, -3, 10, BuiltInLootTables.JUNGLE_TEMPLE); } } } static class MossStoneSelector extends StructurePiece.BlockSelector { @Override public void next(RandomSource p_227686_, int p_227687_, int p_227688_, int p_227689_, boolean p_227690_) { if (p_227686_.nextFloat() < 0.4F) { this.next = Blocks.COBBLESTONE.defaultBlockState(); } else { this.next = Blocks.MOSSY_COBBLESTONE.defaultBlockState(); } } } }