package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import java.util.Set; import java.util.function.Function; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.state.HumanoidRenderState; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.InteractionHand; import net.minecraft.world.entity.HumanoidArm; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class HumanoidModel extends EntityModel implements ArmedModel, HeadedModel { public static final MeshTransformer BABY_TRANSFORMER = new BabyModelTransform(true, 16.0F, 0.0F, 2.0F, 2.0F, 24.0F, Set.of("head")); public static final float OVERLAY_SCALE = 0.25F; public static final float HAT_OVERLAY_SCALE = 0.5F; public static final float LEGGINGS_OVERLAY_SCALE = -0.1F; private static final float DUCK_WALK_ROTATION = 0.005F; private static final float SPYGLASS_ARM_ROT_Y = (float) (Math.PI / 12); private static final float SPYGLASS_ARM_ROT_X = 1.9198622F; private static final float SPYGLASS_ARM_CROUCH_ROT_X = (float) (Math.PI / 12); private static final float HIGHEST_SHIELD_BLOCKING_ANGLE = (float) (-Math.PI * 4.0 / 9.0); private static final float LOWEST_SHIELD_BLOCKING_ANGLE = 0.43633232F; private static final float HORIZONTAL_SHIELD_MOVEMENT_LIMIT = (float) (Math.PI / 6); public static final float TOOT_HORN_XROT_BASE = 1.4835298F; public static final float TOOT_HORN_YROT_BASE = (float) (Math.PI / 6); public final ModelPart head; public final ModelPart hat; public final ModelPart body; public final ModelPart rightArm; public final ModelPart leftArm; public final ModelPart rightLeg; public final ModelPart leftLeg; public HumanoidModel(ModelPart p_170677_) { this(p_170677_, RenderType::entityCutoutNoCull); } public HumanoidModel(ModelPart p_170679_, Function p_170680_) { super(p_170679_, p_170680_); this.head = p_170679_.getChild("head"); this.hat = this.head.getChild("hat"); this.body = p_170679_.getChild("body"); this.rightArm = p_170679_.getChild("right_arm"); this.leftArm = p_170679_.getChild("left_arm"); this.rightLeg = p_170679_.getChild("right_leg"); this.leftLeg = p_170679_.getChild("left_leg"); } public static MeshDefinition createMesh(CubeDeformation p_170682_, float p_170683_) { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition partdefinition1 = partdefinition.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, p_170682_), PartPose.offset(0.0F, 0.0F + p_170683_, 0.0F) ); partdefinition1.addOrReplaceChild( "hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, p_170682_.extend(0.5F)), PartPose.ZERO ); partdefinition.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(0.0F, 0.0F + p_170683_, 0.0F) ); partdefinition.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(-5.0F, 2.0F + p_170683_, 0.0F) ); partdefinition.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(5.0F, 2.0F + p_170683_, 0.0F) ); partdefinition.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(-1.9F, 12.0F + p_170683_, 0.0F) ); partdefinition.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(1.9F, 12.0F + p_170683_, 0.0F) ); return meshdefinition; } public void setupAnim(T p_364094_) { super.setupAnim(p_364094_); HumanoidModel.ArmPose humanoidmodel$armpose = p_364094_.leftArmPose; HumanoidModel.ArmPose humanoidmodel$armpose1 = p_364094_.rightArmPose; float f = p_364094_.swimAmount; boolean flag = p_364094_.isFallFlying; this.head.xRot = p_364094_.xRot * (float) (Math.PI / 180.0); this.head.yRot = p_364094_.yRot * (float) (Math.PI / 180.0); if (flag) { this.head.xRot = (float) (-Math.PI / 4); } else if (f > 0.0F) { this.head.xRot = Mth.rotLerpRad(f, this.head.xRot, (float) (-Math.PI / 4)); } float f1 = p_364094_.walkAnimationPos; float f2 = p_364094_.walkAnimationSpeed; this.rightArm.xRot = Mth.cos(f1 * 0.6662F + (float) Math.PI) * 2.0F * f2 * 0.5F / p_364094_.speedValue; this.leftArm.xRot = Mth.cos(f1 * 0.6662F) * 2.0F * f2 * 0.5F / p_364094_.speedValue; this.rightLeg.xRot = Mth.cos(f1 * 0.6662F) * 1.4F * f2 / p_364094_.speedValue; this.leftLeg.xRot = Mth.cos(f1 * 0.6662F + (float) Math.PI) * 1.4F * f2 / p_364094_.speedValue; this.rightLeg.yRot = 0.005F; this.leftLeg.yRot = -0.005F; this.rightLeg.zRot = 0.005F; this.leftLeg.zRot = -0.005F; if (p_364094_.isPassenger) { this.rightArm.xRot += (float) (-Math.PI / 5); this.leftArm.xRot += (float) (-Math.PI / 5); this.rightLeg.xRot = -1.4137167F; this.rightLeg.yRot = (float) (Math.PI / 10); this.rightLeg.zRot = 0.07853982F; this.leftLeg.xRot = -1.4137167F; this.leftLeg.yRot = (float) (-Math.PI / 10); this.leftLeg.zRot = -0.07853982F; } boolean flag1 = p_364094_.mainArm == HumanoidArm.RIGHT; if (p_364094_.isUsingItem) { boolean flag2 = p_364094_.useItemHand == InteractionHand.MAIN_HAND; if (flag2 == flag1) { this.poseRightArm(p_364094_, humanoidmodel$armpose1); } else { this.poseLeftArm(p_364094_, humanoidmodel$armpose); } } else { boolean flag3 = flag1 ? humanoidmodel$armpose.isTwoHanded() : humanoidmodel$armpose1.isTwoHanded(); if (flag1 != flag3) { this.poseLeftArm(p_364094_, humanoidmodel$armpose); this.poseRightArm(p_364094_, humanoidmodel$armpose1); } else { this.poseRightArm(p_364094_, humanoidmodel$armpose1); this.poseLeftArm(p_364094_, humanoidmodel$armpose); } } this.setupAttackAnimation(p_364094_, p_364094_.ageInTicks); if (p_364094_.isCrouching) { this.body.xRot = 0.5F; this.rightArm.xRot += 0.4F; this.leftArm.xRot += 0.4F; this.rightLeg.z += 4.0F; this.leftLeg.z += 4.0F; this.head.y += 4.2F; this.body.y += 3.2F; this.leftArm.y += 3.2F; this.rightArm.y += 3.2F; } if (humanoidmodel$armpose1 != HumanoidModel.ArmPose.SPYGLASS) { AnimationUtils.bobModelPart(this.rightArm, p_364094_.ageInTicks, 1.0F); } if (humanoidmodel$armpose != HumanoidModel.ArmPose.SPYGLASS) { AnimationUtils.bobModelPart(this.leftArm, p_364094_.ageInTicks, -1.0F); } if (f > 0.0F) { float f7 = f1 % 26.0F; HumanoidArm humanoidarm = p_364094_.attackArm; float f3 = humanoidarm == HumanoidArm.RIGHT && p_364094_.attackTime > 0.0F ? 0.0F : f; float f4 = humanoidarm == HumanoidArm.LEFT && p_364094_.attackTime > 0.0F ? 0.0F : f; if (!p_364094_.isUsingItem) { if (f7 < 14.0F) { this.leftArm.xRot = Mth.rotLerpRad(f4, this.leftArm.xRot, 0.0F); this.rightArm.xRot = Mth.lerp(f3, this.rightArm.xRot, 0.0F); this.leftArm.yRot = Mth.rotLerpRad(f4, this.leftArm.yRot, (float) Math.PI); this.rightArm.yRot = Mth.lerp(f3, this.rightArm.yRot, (float) Math.PI); this.leftArm.zRot = Mth.rotLerpRad( f4, this.leftArm.zRot, (float) Math.PI + 1.8707964F * this.quadraticArmUpdate(f7) / this.quadraticArmUpdate(14.0F) ); this.rightArm.zRot = Mth.lerp( f3, this.rightArm.zRot, (float) Math.PI - 1.8707964F * this.quadraticArmUpdate(f7) / this.quadraticArmUpdate(14.0F) ); } else if (f7 >= 14.0F && f7 < 22.0F) { float f8 = (f7 - 14.0F) / 8.0F; this.leftArm.xRot = Mth.rotLerpRad(f4, this.leftArm.xRot, (float) (Math.PI / 2) * f8); this.rightArm.xRot = Mth.lerp(f3, this.rightArm.xRot, (float) (Math.PI / 2) * f8); this.leftArm.yRot = Mth.rotLerpRad(f4, this.leftArm.yRot, (float) Math.PI); this.rightArm.yRot = Mth.lerp(f3, this.rightArm.yRot, (float) Math.PI); this.leftArm.zRot = Mth.rotLerpRad(f4, this.leftArm.zRot, 5.012389F - 1.8707964F * f8); this.rightArm.zRot = Mth.lerp(f3, this.rightArm.zRot, 1.2707963F + 1.8707964F * f8); } else if (f7 >= 22.0F && f7 < 26.0F) { float f5 = (f7 - 22.0F) / 4.0F; this.leftArm.xRot = Mth.rotLerpRad(f4, this.leftArm.xRot, (float) (Math.PI / 2) - (float) (Math.PI / 2) * f5); this.rightArm.xRot = Mth.lerp(f3, this.rightArm.xRot, (float) (Math.PI / 2) - (float) (Math.PI / 2) * f5); this.leftArm.yRot = Mth.rotLerpRad(f4, this.leftArm.yRot, (float) Math.PI); this.rightArm.yRot = Mth.lerp(f3, this.rightArm.yRot, (float) Math.PI); this.leftArm.zRot = Mth.rotLerpRad(f4, this.leftArm.zRot, (float) Math.PI); this.rightArm.zRot = Mth.lerp(f3, this.rightArm.zRot, (float) Math.PI); } } float f9 = 0.3F; float f6 = 0.33333334F; this.leftLeg.xRot = Mth.lerp(f, this.leftLeg.xRot, 0.3F * Mth.cos(f1 * 0.33333334F + (float) Math.PI)); this.rightLeg.xRot = Mth.lerp(f, this.rightLeg.xRot, 0.3F * Mth.cos(f1 * 0.33333334F)); } } private void poseRightArm(T p_362371_, HumanoidModel.ArmPose p_366231_) { switch (p_366231_) { case EMPTY: this.rightArm.yRot = 0.0F; break; case ITEM: this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) (Math.PI / 10); this.rightArm.yRot = 0.0F; break; case BLOCK: this.poseBlockingArm(this.rightArm, true); break; case BOW_AND_ARROW: this.rightArm.yRot = -0.1F + this.head.yRot; this.leftArm.yRot = 0.1F + this.head.yRot + 0.4F; this.rightArm.xRot = (float) (-Math.PI / 2) + this.head.xRot; this.leftArm.xRot = (float) (-Math.PI / 2) + this.head.xRot; break; case THROW_SPEAR: this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) Math.PI; this.rightArm.yRot = 0.0F; break; case CROSSBOW_CHARGE: AnimationUtils.animateCrossbowCharge(this.rightArm, this.leftArm, p_362371_.maxCrossbowChargeDuration, p_362371_.ticksUsingItem, true); break; case CROSSBOW_HOLD: AnimationUtils.animateCrossbowHold(this.rightArm, this.leftArm, this.head, true); break; case SPYGLASS: this.rightArm.xRot = Mth.clamp( this.head.xRot - 1.9198622F - (p_362371_.isCrouching ? (float) (Math.PI / 12) : 0.0F), -2.4F, 3.3F ); this.rightArm.yRot = this.head.yRot - (float) (Math.PI / 12); break; case TOOT_HORN: this.rightArm.xRot = Mth.clamp(this.head.xRot, -1.2F, 1.2F) - 1.4835298F; this.rightArm.yRot = this.head.yRot - (float) (Math.PI / 6); break; case BRUSH: this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) (Math.PI / 5); this.rightArm.yRot = 0.0F; } } private void poseLeftArm(T p_363560_, HumanoidModel.ArmPose p_370002_) { switch (p_370002_) { case EMPTY: this.leftArm.yRot = 0.0F; break; case ITEM: this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) (Math.PI / 10); this.leftArm.yRot = 0.0F; break; case BLOCK: this.poseBlockingArm(this.leftArm, false); break; case BOW_AND_ARROW: this.rightArm.yRot = -0.1F + this.head.yRot - 0.4F; this.leftArm.yRot = 0.1F + this.head.yRot; this.rightArm.xRot = (float) (-Math.PI / 2) + this.head.xRot; this.leftArm.xRot = (float) (-Math.PI / 2) + this.head.xRot; break; case THROW_SPEAR: this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) Math.PI; this.leftArm.yRot = 0.0F; break; case CROSSBOW_CHARGE: AnimationUtils.animateCrossbowCharge(this.rightArm, this.leftArm, p_363560_.maxCrossbowChargeDuration, p_363560_.ticksUsingItem, false); break; case CROSSBOW_HOLD: AnimationUtils.animateCrossbowHold(this.rightArm, this.leftArm, this.head, false); break; case SPYGLASS: this.leftArm.xRot = Mth.clamp( this.head.xRot - 1.9198622F - (p_363560_.isCrouching ? (float) (Math.PI / 12) : 0.0F), -2.4F, 3.3F ); this.leftArm.yRot = this.head.yRot + (float) (Math.PI / 12); break; case TOOT_HORN: this.leftArm.xRot = Mth.clamp(this.head.xRot, -1.2F, 1.2F) - 1.4835298F; this.leftArm.yRot = this.head.yRot + (float) (Math.PI / 6); break; case BRUSH: this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) (Math.PI / 5); this.leftArm.yRot = 0.0F; } } private void poseBlockingArm(ModelPart p_312070_, boolean p_311335_) { p_312070_.xRot = p_312070_.xRot * 0.5F - 0.9424779F + Mth.clamp(this.head.xRot, (float) (-Math.PI * 4.0 / 9.0), 0.43633232F); p_312070_.yRot = (p_311335_ ? -30.0F : 30.0F) * (float) (Math.PI / 180.0) + Mth.clamp(this.head.yRot, (float) (-Math.PI / 6), (float) (Math.PI / 6)); } protected void setupAttackAnimation(T p_367078_, float p_102859_) { float f = p_367078_.attackTime; if (!(f <= 0.0F)) { HumanoidArm humanoidarm = p_367078_.attackArm; ModelPart modelpart = this.getArm(humanoidarm); this.body.yRot = Mth.sin(Mth.sqrt(f) * (float) (Math.PI * 2)) * 0.2F; if (humanoidarm == HumanoidArm.LEFT) { this.body.yRot *= -1.0F; } float f2 = p_367078_.ageScale; this.rightArm.z = Mth.sin(this.body.yRot) * 5.0F * f2; this.rightArm.x = -Mth.cos(this.body.yRot) * 5.0F * f2; this.leftArm.z = -Mth.sin(this.body.yRot) * 5.0F * f2; this.leftArm.x = Mth.cos(this.body.yRot) * 5.0F * f2; this.rightArm.yRot = this.rightArm.yRot + this.body.yRot; this.leftArm.yRot = this.leftArm.yRot + this.body.yRot; this.leftArm.xRot = this.leftArm.xRot + this.body.yRot; float $$5 = 1.0F - f; $$5 *= $$5; $$5 *= $$5; $$5 = 1.0F - $$5; float f3 = Mth.sin($$5 * (float) Math.PI); float f4 = Mth.sin(f * (float) Math.PI) * -(this.head.xRot - 0.7F) * 0.75F; modelpart.xRot -= f3 * 1.2F + f4; modelpart.yRot = modelpart.yRot + this.body.yRot * 2.0F; modelpart.zRot = modelpart.zRot + Mth.sin(f * (float) Math.PI) * -0.4F; } } private float quadraticArmUpdate(float p_102834_) { return -65.0F * p_102834_ + p_102834_ * p_102834_; } public void copyPropertiesTo(HumanoidModel p_102873_) { p_102873_.head.copyFrom(this.head); p_102873_.body.copyFrom(this.body); p_102873_.rightArm.copyFrom(this.rightArm); p_102873_.leftArm.copyFrom(this.leftArm); p_102873_.rightLeg.copyFrom(this.rightLeg); p_102873_.leftLeg.copyFrom(this.leftLeg); } public void setAllVisible(boolean p_102880_) { this.head.visible = p_102880_; this.hat.visible = p_102880_; this.body.visible = p_102880_; this.rightArm.visible = p_102880_; this.leftArm.visible = p_102880_; this.rightLeg.visible = p_102880_; this.leftLeg.visible = p_102880_; } @Override public void translateToHand(HumanoidArm p_102854_, PoseStack p_102855_) { this.root.translateAndRotate(p_102855_); this.getArm(p_102854_).translateAndRotate(p_102855_); } protected ModelPart getArm(HumanoidArm p_102852_) { return p_102852_ == HumanoidArm.LEFT ? this.leftArm : this.rightArm; } @Override public ModelPart getHead() { return this.head; } @OnlyIn(Dist.CLIENT) public static enum ArmPose { EMPTY(false), ITEM(false), BLOCK(false), BOW_AND_ARROW(true), THROW_SPEAR(false), CROSSBOW_CHARGE(true), CROSSBOW_HOLD(true), SPYGLASS(false), TOOT_HORN(false), BRUSH(false); private final boolean twoHanded; private ArmPose(final boolean p_102896_) { this.twoHanded = p_102896_; } public boolean isTwoHanded() { return this.twoHanded; } } }