package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.client.model.WindChargeModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.state.EntityRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.projectile.windcharge.AbstractWindCharge; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class WindChargeRenderer extends EntityRenderer { private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/projectiles/wind_charge.png"); private final WindChargeModel model; public WindChargeRenderer(EntityRendererProvider.Context p_311606_) { super(p_311606_); this.model = new WindChargeModel(p_311606_.bakeLayer(ModelLayers.WIND_CHARGE)); } @Override public void render(EntityRenderState p_369820_, PoseStack p_312831_, MultiBufferSource p_311698_, int p_311600_) { VertexConsumer vertexconsumer = p_311698_.getBuffer(RenderType.breezeWind(TEXTURE_LOCATION, this.xOffset(p_369820_.ageInTicks) % 1.0F, 0.0F)); this.model.setupAnim(p_369820_); this.model.renderToBuffer(p_312831_, vertexconsumer, p_311600_, OverlayTexture.NO_OVERLAY); super.render(p_369820_, p_312831_, p_311698_, p_311600_); } protected float xOffset(float p_311672_) { return p_311672_ * 0.03F; } @Override public EntityRenderState createRenderState() { return new EntityRenderState(); } }