package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.minecraft.client.model.ArmedModel; import net.minecraft.client.model.EntityModel; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.ArmedEntityRenderState; import net.minecraft.client.renderer.item.ItemStackRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.world.entity.HumanoidArm; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class ItemInHandLayer & ArmedModel> extends RenderLayer { public ItemInHandLayer(RenderLayerParent p_234846_) { super(p_234846_); } public void render(PoseStack p_117204_, MultiBufferSource p_117205_, int p_117206_, S p_375467_, float p_117208_, float p_117209_) { this.renderArmWithItem(p_375467_, p_375467_.rightHandItem, HumanoidArm.RIGHT, p_117204_, p_117205_, p_117206_); this.renderArmWithItem(p_375467_, p_375467_.leftHandItem, HumanoidArm.LEFT, p_117204_, p_117205_, p_117206_); } protected void renderArmWithItem( S p_377398_, ItemStackRenderState p_377304_, HumanoidArm p_117188_, PoseStack p_117189_, MultiBufferSource p_117190_, int p_117191_ ) { if (!p_377304_.isEmpty()) { p_117189_.pushPose(); this.getParentModel().translateToHand(p_117188_, p_117189_); p_117189_.mulPose(Axis.XP.rotationDegrees(-90.0F)); p_117189_.mulPose(Axis.YP.rotationDegrees(180.0F)); boolean flag = p_117188_ == HumanoidArm.LEFT; p_117189_.translate((flag ? -1 : 1) / 16.0F, 0.125F, -0.625F); p_377304_.render(p_117189_, p_117190_, p_117191_, OverlayTexture.NO_OVERLAY); p_117189_.popPose(); } } }