package net.minecraft.client.renderer.entity.state; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class AllayRenderState extends ArmedEntityRenderState { public boolean isDancing; public boolean isSpinning; public float spinningProgress; public float holdingAnimationProgress; }