package net.minecraft.client.renderer.entity.state; import net.minecraft.world.entity.AnimationState; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class BatRenderState extends LivingEntityRenderState { public boolean isResting; public final AnimationState flyAnimationState = new AnimationState(); public final AnimationState restAnimationState = new AnimationState(); }