package net.minecraft.client.renderer.entity.state; import javax.annotation.Nullable; import net.minecraft.world.phys.Vec3; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class GuardianRenderState extends LivingEntityRenderState { public float spikesAnimation; public float tailAnimation; public Vec3 eyePosition = Vec3.ZERO; @Nullable public Vec3 lookDirection; @Nullable public Vec3 lookAtPosition; @Nullable public Vec3 attackTargetPosition; public float attackTime; public float attackScale; }