package net.minecraft.client.renderer.item.properties.select; import com.mojang.serialization.Codec; import com.mojang.serialization.MapCodec; import javax.annotation.Nullable; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.core.component.DataComponents; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.CrossbowItem; import net.minecraft.world.item.ItemDisplayContext; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.component.ChargedProjectiles; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public record Charge() implements SelectItemModelProperty { public static final Codec VALUE_CODEC = CrossbowItem.ChargeType.CODEC; public static final SelectItemModelProperty.Type TYPE = SelectItemModelProperty.Type.create( MapCodec.unit(new Charge()), VALUE_CODEC ); public CrossbowItem.ChargeType get( ItemStack p_378361_, @Nullable ClientLevel p_377031_, @Nullable LivingEntity p_376163_, int p_376891_, ItemDisplayContext p_378760_ ) { ChargedProjectiles chargedprojectiles = p_378361_.get(DataComponents.CHARGED_PROJECTILES); if (chargedprojectiles == null || chargedprojectiles.isEmpty()) { return CrossbowItem.ChargeType.NONE; } else { return chargedprojectiles.contains(Items.FIREWORK_ROCKET) ? CrossbowItem.ChargeType.ROCKET : CrossbowItem.ChargeType.ARROW; } } @Override public SelectItemModelProperty.Type type() { return TYPE; } @Override public Codec valueCodec() { return VALUE_CODEC; } }