package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundProjectilePowerPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundProjectilePowerPacket::write, ClientboundProjectilePowerPacket::new ); private final int id; private final double accelerationPower; public ClientboundProjectilePowerPacket(int p_336104_, double p_330780_) { this.id = p_336104_; this.accelerationPower = p_330780_; } private ClientboundProjectilePowerPacket(FriendlyByteBuf p_328922_) { this.id = p_328922_.readVarInt(); this.accelerationPower = p_328922_.readDouble(); } private void write(FriendlyByteBuf p_331545_) { p_331545_.writeVarInt(this.id); p_331545_.writeDouble(this.accelerationPower); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_PROJECTILE_POWER; } public void handle(ClientGamePacketListener p_329858_) { p_329858_.handleProjectilePowerPacket(this); } public int getId() { return this.id; } public double getAccelerationPower() { return this.accelerationPower; } }