package net.minecraft.network.protocol.game; import net.minecraft.core.BlockPos; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundSetDefaultSpawnPositionPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundSetDefaultSpawnPositionPacket::write, ClientboundSetDefaultSpawnPositionPacket::new ); private final BlockPos pos; private final float angle; public ClientboundSetDefaultSpawnPositionPacket(BlockPos p_133115_, float p_133116_) { this.pos = p_133115_; this.angle = p_133116_; } private ClientboundSetDefaultSpawnPositionPacket(FriendlyByteBuf p_179286_) { this.pos = p_179286_.readBlockPos(); this.angle = p_179286_.readFloat(); } private void write(FriendlyByteBuf p_133125_) { p_133125_.writeBlockPos(this.pos); p_133125_.writeFloat(this.angle); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_DEFAULT_SPAWN_POSITION; } public void handle(ClientGamePacketListener p_133122_) { p_133122_.handleSetSpawn(this); } public BlockPos getPos() { return this.pos; } public float getAngle() { return this.angle; } }