package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.TickRateManager; public record ClientboundTickingStatePacket(float tickRate, boolean isFrozen) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundTickingStatePacket::write, ClientboundTickingStatePacket::new ); private ClientboundTickingStatePacket(FriendlyByteBuf p_312542_) { this(p_312542_.readFloat(), p_312542_.readBoolean()); } public static ClientboundTickingStatePacket from(TickRateManager p_312239_) { return new ClientboundTickingStatePacket(p_312239_.tickrate(), p_312239_.isFrozen()); } private void write(FriendlyByteBuf p_312400_) { p_312400_.writeFloat(this.tickRate); p_312400_.writeBoolean(this.isFrozen); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_TICKING_STATE; } public void handle(ClientGamePacketListener p_311641_) { p_311641_.handleTickingState(this); } }