package net.minecraft.network.protocol.game; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ServerboundPlayerActionPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundPlayerActionPacket::write, ServerboundPlayerActionPacket::new ); private final BlockPos pos; private final Direction direction; private final ServerboundPlayerActionPacket.Action action; private final int sequence; public ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action p_237983_, BlockPos p_237984_, Direction p_237985_, int p_237986_) { this.action = p_237983_; this.pos = p_237984_.immutable(); this.direction = p_237985_; this.sequence = p_237986_; } public ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action p_134272_, BlockPos p_134273_, Direction p_134274_) { this(p_134272_, p_134273_, p_134274_, 0); } private ServerboundPlayerActionPacket(FriendlyByteBuf p_179711_) { this.action = p_179711_.readEnum(ServerboundPlayerActionPacket.Action.class); this.pos = p_179711_.readBlockPos(); this.direction = Direction.from3DDataValue(p_179711_.readUnsignedByte()); this.sequence = p_179711_.readVarInt(); } private void write(FriendlyByteBuf p_134283_) { p_134283_.writeEnum(this.action); p_134283_.writeBlockPos(this.pos); p_134283_.writeByte(this.direction.get3DDataValue()); p_134283_.writeVarInt(this.sequence); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_PLAYER_ACTION; } public void handle(ServerGamePacketListener p_134280_) { p_134280_.handlePlayerAction(this); } public BlockPos getPos() { return this.pos; } public Direction getDirection() { return this.direction; } public ServerboundPlayerActionPacket.Action getAction() { return this.action; } public int getSequence() { return this.sequence; } public static enum Action { START_DESTROY_BLOCK, ABORT_DESTROY_BLOCK, STOP_DESTROY_BLOCK, DROP_ALL_ITEMS, DROP_ITEM, RELEASE_USE_ITEM, SWAP_ITEM_WITH_OFFHAND; } }