package net.minecraft.server.commands; import com.mojang.brigadier.CommandDispatcher; import com.mojang.brigadier.context.CommandContext; import com.mojang.brigadier.exceptions.DynamicCommandExceptionType; import java.util.ArrayList; import java.util.Comparator; import java.util.List; import java.util.Objects; import java.util.function.ToIntFunction; import java.util.stream.Stream; import net.minecraft.Util; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import net.minecraft.commands.arguments.ResourceKeyArgument; import net.minecraft.core.BlockPos; import net.minecraft.core.Holder; import net.minecraft.core.HolderLookup; import net.minecraft.core.component.DataComponents; import net.minecraft.core.registries.Registries; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.decoration.ArmorStand; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.equipment.Equippable; import net.minecraft.world.item.equipment.trim.ArmorTrim; import net.minecraft.world.item.equipment.trim.TrimMaterial; import net.minecraft.world.item.equipment.trim.TrimMaterials; import net.minecraft.world.item.equipment.trim.TrimPattern; import net.minecraft.world.item.equipment.trim.TrimPatterns; public class SpawnArmorTrimsCommand { private static final List> VANILLA_TRIM_PATTERNS = List.of( TrimPatterns.SENTRY, TrimPatterns.DUNE, TrimPatterns.COAST, TrimPatterns.WILD, TrimPatterns.WARD, TrimPatterns.EYE, TrimPatterns.VEX, TrimPatterns.TIDE, TrimPatterns.SNOUT, TrimPatterns.RIB, TrimPatterns.SPIRE, TrimPatterns.WAYFINDER, TrimPatterns.SHAPER, TrimPatterns.SILENCE, TrimPatterns.RAISER, TrimPatterns.HOST, TrimPatterns.FLOW, TrimPatterns.BOLT ); private static final List> VANILLA_TRIM_MATERIALS = List.of( TrimMaterials.QUARTZ, TrimMaterials.IRON, TrimMaterials.NETHERITE, TrimMaterials.REDSTONE, TrimMaterials.COPPER, TrimMaterials.GOLD, TrimMaterials.EMERALD, TrimMaterials.DIAMOND, TrimMaterials.LAPIS, TrimMaterials.AMETHYST, TrimMaterials.RESIN ); private static final ToIntFunction> TRIM_PATTERN_ORDER = Util.createIndexLookup(VANILLA_TRIM_PATTERNS); private static final ToIntFunction> TRIM_MATERIAL_ORDER = Util.createIndexLookup(VANILLA_TRIM_MATERIALS); private static final DynamicCommandExceptionType ERROR_INVALID_PATTERN = new DynamicCommandExceptionType(p_390099_ -> Component.translatableEscape("Invalid pattern", p_390099_)); public static void register(CommandDispatcher p_266758_) { p_266758_.register( Commands.literal("spawn_armor_trims") .requires(p_277270_ -> p_277270_.hasPermission(2)) .then(Commands.literal("*_lag_my_game").executes(p_390098_ -> spawnAllArmorTrims(p_390098_.getSource(), p_390098_.getSource().getPlayerOrException()))) .then( Commands.argument("pattern", ResourceKeyArgument.key(Registries.TRIM_PATTERN)) .executes( p_390097_ -> spawnArmorTrim( p_390097_.getSource(), p_390097_.getSource().getPlayerOrException(), ResourceKeyArgument.getRegistryKey(p_390097_, "pattern", Registries.TRIM_PATTERN, ERROR_INVALID_PATTERN) ) ) ) ); } private static int spawnAllArmorTrims(CommandSourceStack p_391426_, Player p_392292_) { return spawnArmorTrims(p_391426_, p_392292_, p_391426_.getServer().registryAccess().lookupOrThrow(Registries.TRIM_PATTERN).listElements()); } private static int spawnArmorTrim(CommandSourceStack p_392029_, Player p_392364_, ResourceKey p_395572_) { return spawnArmorTrims(p_392029_, p_392364_, Stream.of(p_392029_.getServer().registryAccess().lookupOrThrow(Registries.TRIM_PATTERN).get(p_395572_).orElseThrow())); } private static int spawnArmorTrims(CommandSourceStack p_266993_, Player p_266983_, Stream> p_395212_) { ServerLevel serverlevel = p_266993_.getLevel(); List> list = p_395212_.sorted(Comparator.comparing(p_390096_ -> TRIM_PATTERN_ORDER.applyAsInt(p_390096_.key()))).toList(); List> list1 = serverlevel.registryAccess() .lookupOrThrow(Registries.TRIM_MATERIAL) .listElements() .sorted(Comparator.comparing(p_390102_ -> TRIM_MATERIAL_ORDER.applyAsInt(p_390102_.key()))) .toList(); List> list2 = findEquippableItemsWithAssets(serverlevel.registryAccess().lookupOrThrow(Registries.ITEM)); BlockPos blockpos = p_266983_.blockPosition().relative(p_266983_.getDirection(), 5); double d0 = 3.0; for (int i = 0; i < list1.size(); i++) { Holder.Reference reference = list1.get(i); for (int j = 0; j < list.size(); j++) { Holder.Reference reference1 = list.get(j); ArmorTrim armortrim = new ArmorTrim(reference, reference1); for (int k = 0; k < list2.size(); k++) { Holder.Reference reference2 = list2.get(k); double d1 = blockpos.getX() + 0.5 - k * 3.0; double d2 = blockpos.getY() + 0.5 + i * 3.0; double d3 = blockpos.getZ() + 0.5 + j * 10; ArmorStand armorstand = new ArmorStand(serverlevel, d1, d2, d3); armorstand.setYRot(180.0F); armorstand.setNoGravity(true); ItemStack itemstack = new ItemStack(reference2); Equippable equippable = Objects.requireNonNull(itemstack.get(DataComponents.EQUIPPABLE)); itemstack.set(DataComponents.TRIM, armortrim); armorstand.setItemSlot(equippable.slot(), itemstack); if (k == 0) { armorstand.setCustomName( armortrim.pattern() .value() .copyWithStyle(armortrim.material()) .copy() .append(" & ") .append(armortrim.material().value().description()) ); armorstand.setCustomNameVisible(true); } else { armorstand.setInvisible(true); } serverlevel.addFreshEntity(armorstand); } } } p_266993_.sendSuccess(() -> Component.literal("Armorstands with trimmed armor spawned around you"), true); return 1; } private static List> findEquippableItemsWithAssets(HolderLookup p_394557_) { List> list = new ArrayList<>(); p_394557_.listElements().forEach(p_390101_ -> { Equippable equippable = p_390101_.value().components().get(DataComponents.EQUIPPABLE); if (equippable != null && equippable.slot().getType() == EquipmentSlot.Type.HUMANOID_ARMOR && equippable.assetId().isPresent()) { list.add((Holder.Reference)p_390101_); } }); return list; } }