package net.minecraft.world.entity.ai.behavior; import com.google.common.collect.ImmutableMap; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; public class LookAtTargetSink extends Behavior { public LookAtTargetSink(int p_23478_, int p_23479_) { super(ImmutableMap.of(MemoryModuleType.LOOK_TARGET, MemoryStatus.VALUE_PRESENT), p_23478_, p_23479_); } protected boolean canStillUse(ServerLevel p_23481_, Mob p_23482_, long p_23483_) { return p_23482_.getBrain().getMemory(MemoryModuleType.LOOK_TARGET).filter(p_23497_ -> p_23497_.isVisibleBy(p_23482_)).isPresent(); } protected void stop(ServerLevel p_23492_, Mob p_23493_, long p_23494_) { p_23493_.getBrain().eraseMemory(MemoryModuleType.LOOK_TARGET); } protected void tick(ServerLevel p_23503_, Mob p_23504_, long p_23505_) { p_23504_.getBrain().getMemory(MemoryModuleType.LOOK_TARGET).ifPresent(p_23486_ -> p_23504_.getLookControl().setLookAt(p_23486_.currentPosition())); } }