package net.minecraft.world.entity.ai.behavior; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder; import net.minecraft.world.entity.raid.Raid; import net.minecraft.world.entity.schedule.Activity; public class ResetRaidStatus { public static BehaviorControl create() { return BehaviorBuilder.create(p_259870_ -> p_259870_.point((p_390575_, p_390576_, p_390577_) -> { if (p_390575_.random.nextInt(20) != 0) { return false; } else { Brain brain = p_390576_.getBrain(); Raid raid = p_390575_.getRaidAt(p_390576_.blockPosition()); if (raid == null || raid.isStopped() || raid.isLoss()) { brain.setDefaultActivity(Activity.IDLE); brain.updateActivityFromSchedule(p_390575_.getDayTime(), p_390575_.getGameTime()); } return true; } })); } }