package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import com.mojang.serialization.codecs.RecordCodecBuilder.Instance; import net.minecraft.core.BlockPos; import net.minecraft.core.cauldron.CauldronInteraction; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.InsideBlockEffectApplier; import net.minecraft.world.level.Level; import net.minecraft.world.level.biome.Biome; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.material.Fluid; import net.minecraft.world.level.material.Fluids; public class LayeredCauldronBlock extends AbstractCauldronBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( p_360437_ -> p_360437_.group( Biome.Precipitation.CODEC.fieldOf("precipitation").forGetter(p_309289_ -> p_309289_.precipitationType), CauldronInteraction.CODEC.fieldOf("interactions").forGetter(p_309288_ -> p_309288_.interactions), propertiesCodec() ) .apply(p_360437_, LayeredCauldronBlock::new) ); public static final int MIN_FILL_LEVEL = 1; public static final int MAX_FILL_LEVEL = 3; public static final IntegerProperty LEVEL = BlockStateProperties.LEVEL_CAULDRON; private static final int BASE_CONTENT_HEIGHT = 6; private static final double HEIGHT_PER_LEVEL = 3.0; private final Biome.Precipitation precipitationType; @Override public MapCodec codec() { return CODEC; } public LayeredCauldronBlock(Biome.Precipitation p_310517_, CauldronInteraction.InteractionMap p_313151_, BlockBehaviour.Properties p_153522_) { super(p_153522_, p_313151_); this.precipitationType = p_310517_; this.registerDefaultState(this.stateDefinition.any().setValue(LEVEL, 1)); } @Override public boolean isFull(BlockState p_153555_) { return p_153555_.getValue(LEVEL) == 3; } @Override protected boolean canReceiveStalactiteDrip(Fluid p_153551_) { return p_153551_ == Fluids.WATER && this.precipitationType == Biome.Precipitation.RAIN; } @Override protected double getContentHeight(BlockState p_153528_) { return (6.0 + p_153528_.getValue(LEVEL).intValue() * 3.0) / 16.0; } @Override protected void entityInside(BlockState p_153534_, Level p_153535_, BlockPos p_153536_, Entity p_153537_, InsideBlockEffectApplier p_392799_) { if (p_153535_ instanceof ServerLevel serverlevel && p_153537_.isOnFire() && this.isEntityInsideContent(p_153534_, p_153536_, p_153537_)) { p_153537_.clearFire(); if (p_153537_.mayInteract(serverlevel, p_153536_)) { this.handleEntityOnFireInside(p_153534_, p_153535_, p_153536_); } } } private void handleEntityOnFireInside(BlockState p_153556_, Level p_153557_, BlockPos p_153558_) { if (this.precipitationType == Biome.Precipitation.SNOW) { lowerFillLevel(Blocks.WATER_CAULDRON.defaultBlockState().setValue(LEVEL, p_153556_.getValue(LEVEL)), p_153557_, p_153558_); } else { lowerFillLevel(p_153556_, p_153557_, p_153558_); } } public static void lowerFillLevel(BlockState p_153560_, Level p_153561_, BlockPos p_153562_) { int i = p_153560_.getValue(LEVEL) - 1; BlockState blockstate = i == 0 ? Blocks.CAULDRON.defaultBlockState() : p_153560_.setValue(LEVEL, i); p_153561_.setBlockAndUpdate(p_153562_, blockstate); p_153561_.gameEvent(GameEvent.BLOCK_CHANGE, p_153562_, GameEvent.Context.of(blockstate)); } @Override public void handlePrecipitation(BlockState p_153539_, Level p_153540_, BlockPos p_153541_, Biome.Precipitation p_153542_) { if (CauldronBlock.shouldHandlePrecipitation(p_153540_, p_153542_) && p_153539_.getValue(LEVEL) != 3 && p_153542_ == this.precipitationType) { BlockState blockstate = p_153539_.cycle(LEVEL); p_153540_.setBlockAndUpdate(p_153541_, blockstate); p_153540_.gameEvent(GameEvent.BLOCK_CHANGE, p_153541_, GameEvent.Context.of(blockstate)); } } @Override protected int getAnalogOutputSignal(BlockState p_153530_, Level p_153531_, BlockPos p_153532_) { return p_153530_.getValue(LEVEL); } @Override protected void createBlockStateDefinition(StateDefinition.Builder p_153549_) { p_153549_.add(LEVEL); } @Override protected void receiveStalactiteDrip(BlockState p_153544_, Level p_153545_, BlockPos p_153546_, Fluid p_153547_) { if (!this.isFull(p_153544_)) { BlockState blockstate = p_153544_.setValue(LEVEL, p_153544_.getValue(LEVEL) + 1); p_153545_.setBlockAndUpdate(p_153546_, blockstate); p_153545_.gameEvent(GameEvent.BLOCK_CHANGE, p_153546_, GameEvent.Context.of(blockstate)); p_153545_.levelEvent(1047, p_153546_, 0); } } }