package net.minecraft.world.level.material; import net.minecraft.core.Registry; import net.minecraft.core.registries.BuiltInRegistries; public class Fluids { public static final Fluid EMPTY = register("empty", new EmptyFluid()); public static final FlowingFluid FLOWING_WATER = register("flowing_water", new WaterFluid.Flowing()); public static final FlowingFluid WATER = register("water", new WaterFluid.Source()); public static final FlowingFluid FLOWING_LAVA = register("flowing_lava", new LavaFluid.Flowing()); public static final FlowingFluid LAVA = register("lava", new LavaFluid.Source()); private static T register(String p_76198_, T p_76199_) { return Registry.register(BuiltInRegistries.FLUID, p_76198_, p_76199_); } static { for (Fluid fluid : BuiltInRegistries.FLUID) { for (FluidState fluidstate : fluid.getStateDefinition().getPossibleStates()) { Fluid.FLUID_STATE_REGISTRY.add(fluidstate); } } } }