/ === GOOD === / speed group( type=effect,ID=speed,range=4,amplifier=2,duration=600; type=particle,ID=splashpotion,potion=swiftness; type=item,ID=#randList(cookie,sugar),posOffset=#circleOffset(0.0,2.0),amount=30 )@luck=2 / strenth + resistance + armor group( type=effect,ID=strength,range=4,amplifier=1,duration=600; type=effect,ID=resistance,range=4,amplifier=1,duration=600; type=particle,ID=splashpotion,potion=strength; type=item,ID=iron_sword,posOffset=#circleOffset(0.0,2.0); type=item,ID=iron_helmet,posOffset=#circleOffset(0.0,2.0); type=item,ID=iron_chestplate,posOffset=#circleOffset(0.0,2.0); type=item,ID=iron_leggings,posOffset=#circleOffset(0.0,2.0); type=item,ID=iron_boots,posOffset=#circleOffset(0.0,2.0) )@luck=2 / instant health + regeneration group( type=effect,ID=instant_health,range=4,amplifier=3; type=effect,ID=regeneration,range=4,amplifier=1,duration=300; type=particle,ID=splashpotion,potion=healing; type=particle,ID=heart,size=(1.5,0.5,1.5),particleAmount=300 )@luck=2 / jump boost group( type=effect,ID=jump_boost,range=4,amplifier=2,duration=600; type=particle,ID=splashpotion,potion=leaping; type=entity,ID=rabbit,posOffset=#circleOffset(0.0,2.0),amount=8 )@luck=2 / invisibility group( type=effect,ID=invisibility,range=4,duration=300; type=particle,ID=splashpotion,potion=invisibility; type=particle,ID=poof,size=(2.0,1.0,2.0),particleAmount=300,amount=30,delay=#rand(0.0,8.0) )@luck=2 / health boost + absorption group( type=effect,ID=health_boost,range=4,amplifier=1,duration=600; type=effect,ID=absorption,range=4,amplifier=1,duration=600; type=particle,ID=splashpotion,potion=healing; type=entity,ID=horse,NBTTag=(OwnerUUID=#pUUID,ArmorItem=(id=golden_horse_armor,Count=1),SaddleItem=(id=saddle,Count=1)) )@luck=2 / saturation group( type=effect,ID=saturation,range=4,amplifier=3,duration=600; type=particle,ID=splashpotion,potion=strength; type=block,ID=cake; type=item,ID=#randList(apple,baked_potato,bread,carrot,cooked_chicken,cooked_salmon, cooked_mutton,cooked_porkchop,cooked_beef,cooked_rabbit,cookie,golden_apple,golden_carrot, melon,mushroom_stew,potato,pumpkin_pie,rabbit_stew,beef,salmon,mutton,porkchop ),amount=20 )@luck=2 / enchanting bottles type=entity,ID=experience_bottle,NBTTag=( Motion=#motionFromDirection(#rand(0,360),-70,0.4) ),amount=#rand(20,30)@luck=2 / enchanting books group( type=item,ID=anvil; ID=enchanted_book,NBTTag=(StoredEnchantments=#randEnchantment),posOffset=#circleOffset(0.0,2.0),amount=#rand(7,10); type=particle,ID=splashpotion,potion=strength )@luck=2 / positive potions group( type=entity,ID=potion,NBTTag=( Item=(id=splash_potion,tag=(Potion=#randList( night_vision,leaping,fire_resistance,swiftness, water_breathing,healing,regeneration,strength )),Count=1), Motion=#motionFromDirection(#rand(0,360),-70,0.4) ),amount=10 )@luck=2 / === BAD === / knockback group( type=effect,ID=special_knockback,power=2.5,range=4,delay=0.1; type=particle,ID=splashpotion,potion=swiftness; type=particle,ID=poof,size=(1.5,1.0,1.5),particleAmount=500 )@luck=-2 / fire + lava group( type=block,ID=fire,posOffset=#circleOffset(0,3),amount=50; type=block,ID=flowing_lava;type=particle,ID=splashpotion,potion=fire_resistance )@luck=-2 / blindness + slowness group( type=effect,ID=blindness,range=4,duration=10; type=effect,ID=slowness,range=4,duration=10; type=particle,ID=splashpotion,potion=slowness; type=particle,ID=large_smoke,size=(2.0,1.0,2.0),particleAmount=300,amount=30,delay=#rand(0.0,8.0) )@luck=-2 / nausea + hunger group( type=effect,ID=nausea,range=4,duration=10; type=effect,ID=hunger,range=3,amplifier=8,duration=10; type=particle,ID=splashpotion,potion=poison; type=difficulty,ID=hard; type=entity,ID=slime; type=particle,ID=item_slime,size=(1.5,0.5,1.5),particleAmount=500 )@luck=-2 / instant damage group( type=effect,ID=instant_damage,range=4; type=particle,ID=splashpotion,potion=harming; type=entity,ID=lucky:lucky_projectile,NBTTag=( Motion=#motionFromDirection(#rand(0,360),-50,0.4), item=(id=iron_sword), damage=4.0 ),amount=20 )@luck=-2 / explosion group( type=difficulty,ID=hard; type=explosion,damage=4; type=particle,ID=splashpotion,potion=harming )@luck=-2 / poison group( type=effect,ID=poison,range=4,duration=30; type=particle,ID=splashpotion,potion=poison; type=difficulty,ID=hard; type=entity,ID=cave_spider; type=item,ID=#randList(rotten_flesh,spider_eye,fermented_spider_eye),posOffset=#circleOffset(0.0,2.0),amount=30 )@luck=-2 / weakness + monsters group( type=effect,ID=weakness,range=4,duration=30; type=particle,ID=splashpotion,potion=weakness; type=difficulty,ID=hard; type=entity,ID=#randList(zombie,skeleton,spider),posOffset=#circleOffset(0.0,2.0),amount=#rand(7,10) )@luck=-2 / wither group( type=effect,ID=wither,range=4,duration=30; type=particle,ID=splashpotion,potion=weakness; type=item,ID=bone,posOffset=#circleOffset(0.0,2.0),amount=10; type=item,ID=bone_meal,posOffset=#circleOffset(0.0,2.0),amount=10; type=item,ID=skeleton_skull,posOffset=#circleOffset(0.0,2.0) )@luck=-2 / negative potions group( type=entity,ID=potion,NBTTag=( Item=(id=splash_potion,tag=(Potion=#randList( slowness,harming,poison,weakness )),Count=1), Motion=#motionFromDirection(#rand(0,360),-70,0.4) ),amount=10 )@luck=-2