/ cages ID=cage_sign,file=cage_sign.luckystruct,blockMode=overlay ID=cage,file=cage.nbt,centerY=1,overlayStruct=cage_sign ID=water_cage,file=water_cage.nbt,centerY=1 / lucky buildings ID=lucky_fort_inner,file=lucky_buildings/fort_inner.luckystruct,blockMode=overlay ID=lucky_fort,file=lucky_buildings/fort.nbt,overlayStruct=lucky_fort_inner,centerY=1 ID=lucky_temple_inner,file=lucky_buildings/temple_inner.luckystruct,blockMode=overlay ID=lucky_temple,file=lucky_buildings/temple.nbt,overlayStruct=lucky_temple_inner,centerY=1 / other ID=bedrock_problem,file=bedrock_problem.luckystruct ID=lucky_choice_left,file=lucky_choice_left.luckystruct ID=lucky_choice_right,file=lucky_choice_right.luckystruct ID=wishing_well,file=wishing_well.nbt,centerY=2 ID=bouncing_castle,file=bouncing_castle.nbt,centerY=1 ID=drill_hole,file=drill_hole.nbt,blockMode=air,centerY=7 / giant blocks ID=giant_block_break_stage_1,file=giant_blocks/break_stage_1.nbt,blockMode=overlay,centerZ=7 ID=giant_block_break_stage_2,file=giant_blocks/break_stage_2.nbt,blockMode=overlay,centerZ=7 ID=giant_block_break_stage_3,file=giant_blocks/break_stage_3.nbt,blockMode=overlay,centerZ=7 ID=giant_block_break_stage_4,file=giant_blocks/break_stage_4.nbt,blockMode=overlay,centerZ=7 ID=giant_block_break_stage_5,file=giant_blocks/break_stage_5.nbt,blockMode=overlay,centerZ=7 ID=giant_lucky_block_inner_good,file=giant_blocks/lucky_block_inner_good.luckystruct,blockMode=overlay,centerZ=7 ID=giant_lucky_block_good,file=giant_blocks/lucky_block.nbt,centerZ=7,overlayStruct=giant_lucky_block_inner_good ID=giant_lucky_block_inner_bad,file=giant_blocks/lucky_block_inner_bad.luckystruct,blockMode=overlay,centerZ=7 ID=giant_lucky_block_bad,file=giant_blocks/lucky_block.nbt,centerZ=7,overlayStruct=giant_lucky_block_inner_bad / natural gen ID=gen_acropolis,file=acropolis.nbt / bow ID=meteor,file=meteor.nbt,centerY=3,blockMode=overlay