/ === PROJECTILES === / arrows type=entity,ID=arrow,pos=#pExactPos,posOffsetY=1.5,NBTTag=( Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0), Color=-1 ),amount=50,delay=#rand(0.0,4.0)@luck=2 / eggs type=entity,ID=egg,pos=#pExactPos,posOffsetY=1.5,NBTTag=( Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10), 1.0) ),amount=25,delay=#rand(0.0,2.0)@luck=2 / tnt type=entity,ID=tnt,pos=#pExactPos,posOffsetY=1.5,NBTTag=( Fuse=40b, Motion=#motionFromDirection(#pYaw,#pPitch,0.8) )@luck=2 / cobweb type=entity,ID=lucky:lucky_projectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=( Motion=#motionFromDirection(#pYaw,#pPitch,1.5), item=(id=cobweb,Count=1),impact=["type=fill,ID=cobweb,size=(2,2,2)"] )@luck=2@chance=0.5 / flames type=entity,ID=lucky:lucky_projectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=( Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0), item=(id=blaze_powder,Count=1), impact=["type=effect,ID=special_fire,target=hitEntity,duration=5"], damage=0.0 ),amount=50,delay=#rand(0.0,2.0)@luck=2 / === EFFECTS === / poison group( type=effect,ID=poison,target=hitEntity,amplifier=2,duration=5; type=particle,ID=splashpotion,potion=poison )@luck=2 / instant health + regeneration group( type=effect,ID=instant_health,amplifier=#rand(2,6),duration=0; type=effect,ID=regeneration,amplifier=#rand(1,2),duration=#rand(5,10); type=particle,ID=heart,size=(0.5,0.5,0.5),particleAmount=50,pos=#pExactPos )@luck=2 / blindness + slowness group( type=effect,ID=blindness,target=hitEntity,duration=3; type=effect,ID=slowness,target=hitEntity,duration=3; type=particle,ID=large_smoke,size=(0.5,0.8,0.5),particleAmount=100,pos=#eExactPos,amount=20,delay=#rand(0.0,3.0) )@chance=0.75@luck=2 / knockback group( type=effect,ID=special_knockback,range=6,excludePlayer=true,power=1.8,pos=#pPos,delay=0.1; type=particle,ID=poof,size=(1.0,0.3,1.0),particleAmount=500,pos=#pExactPos )@luck=2 / upwards knockback group( type=effect,ID=special_knockback,target=hitEntity,directionPitch=-90,power=1.3,delay=0.1; type=particle,ID=poof,size=(0.5,0.5,0.5),particleAmount=500 )@luck=2 / fire group( type=effect,ID=special_fire,range=4,excludePlayer=true,duration=#rand(5,10); type=particle,ID=flame,pos=#pExactPos,size=(1.0,0.3,1.0),particleAmount=2000 )@luck=2 / lightning type=entity,ID=lightning_bolt@luck=2 / === NOTHING === type=nothing@luck=0@chance=24