# Configuration file Rope { # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0xbf000000] S:color=0xbf000000 # Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.6] S:elasticity=0.6 # Defines the maximal rope length. [range: 1 ~ 80, default: 64] I:maxLength=64 # Defines the rope width. [range: 1.0 ~ 10.0, default: 4.0] S:width=4.0 } spear_launcher { # Defines durability of the item. [range: 0 ~ 65535, default: 180] I:durability=180 # Defines how high you will be thrown when performing Jump Boost or Tarzan Jump [range: 0.0 ~ 3.0, default: 0.8] S:jumpBoostStrength=0.8 # Defines the launch velocity of the hook [range: 0.1 ~ 10.0, default: 2.5] S:launchVelocity=2.5 # Defines how fast the launcher reels in the rope [range: 0.1 ~ 4.0, default: 0.5] S:reelingSpeed=0.5 # Defines anvil repair materials. # You can define several materials by separating them with commas (e.g.: minecraft:leather, #wool) [default: string] S:repair=string # If true, repair cost will grow for this item after each repair using an anvil. [default: false] B:repairCostGrow=false # Allows to adjust your weight advantage/disadvantage over the hooked entity [range: 0.0 ~ 1000.0, default: 4.0] S:shooterWeightFactor=4.0 # Defines how far you will be thrown when performing Tarzan Jump [range: 0.0 ~ 3.0, default: 0.8] S:tarzanJumpStrength=0.8 }