#Beam Config ["Loot Beams"] #If beams should be colored the same as the Items name (excludes name colors from rarity). This has priority over render_rarity_color. render_name_color = true #If beams should be colored the same as the Items rarity. render_rarity_color = true #How close the player has to be to see the beam. (note: ItemEntities stop rendering at 24 blocks, so that is the limit for beams) #Range: 0.0 ~ 24.0 render_distance = 24.0 #Overrides an item's beam color with hex color. Must follow the specific format: (registryname=hexcolor) Or (#tagname=hexcolor). Example: "minecraft:stone=0xFFFFFF". This also accepts modids. color_overrides = [] #Beam Configuration ["Loot Beams".Beam] #The radius of the Loot Beam. #Range: 0.0 ~ 5.0 beam_radius = 0.55 #The height of the Loot Beam. #Range: 0.0 ~ 10.0 beam_height = 1.5 #The Y-offset of the loot beam. #Range: -30.0 ~ 30.0 beam_y_offset = 0.5 #If the Loot Beam should be shorter for common items. common_shorter_beam = true #Transparency of the Loot Beam. #Range: 0.0 ~ 1.0 beam_alpha = 0.75 #The distance from the player the beam should start fading. #Range: 0.0 ~ 100.0 beam_fade_distance = 80.0 #If the Loot Beam should use a solid texture or the beacon style texture. solid_beam = true #If the Loot Beam should have a white center. white_center = true #If the Loot Beam should be glowing. glowing_beam = true #If the Loot Beam should have a glow effect around the base of the item. glow_effect = true #The radius of the glow effect. #Range: 1.0E-5 ~ 1.0 glow_effect_radius = 0.5 #If the glow effect should be animated. animate_glow = true #If the item must be on the ground to render a beam. require_on_ground = true #Particle Config ["Loot Beams".Particles] #If particles should appear around the item. particles = true #The size of the particles. #Range: 1.0E-5 ~ 10.0 particle_size = 0.25 #The speed of the particles. #Range: 1.0E-5 ~ 10.0 particle_speed = 0.2 #The radius of the particles. #Range: 1.0E-5 ~ 10.0 particle_radius = 0.1 #The intensity of the randomness of the particles. #Range: 0.0 ~ 1.0 randomness_intensity = 0.05 #The amount of particles to spawn per second. #Range: 1.0 ~ 20.0 particle_count = 15.0 #The lifetime of the particles in ticks. #Range: 1 ~ 100 particle_lifetime = 15 #If particles should only appear on rare items. particle_rare_only = true #The direction of the particles on the X axis. #Range: -1.0 ~ 1.0 particle_direction_x = 0.0 #The direction of the particles on the Y axis. #Range: -1.0 ~ 1.0 particle_direction_y = 1.0 #The direction of the particles on the Z axis. #Range: -1.0 ~ 1.0 particle_direction_z = 0.0 #If the particles should spin around the beam. spin_around_beam = true #If the particles should leave a trail. trails = true #The chance of a particle leaving a trail. #Range: 0.0 ~ 1.0 trail_chance = 0.5 #If the particles with a trail should be invisible. trail_particles_invisible = true #The width of the trail. #Range: 1.0E-5 ~ 10.0 trail_width = 0.2 #The length of the trail. #Range: 1 ~ 200 trail_length = 30 #The frequency of the trail. The maximum value this should be is the length. The lower the frequency, the smoother the trail. #Range: 1 ~ 200 trail_frequency = 1 #Item Config ["Loot Beams".Items] #If items should glow. items_glow = false #If all Items Loot Beams should be rendered. Has priority over only_equipment and only_rare. all_items = false #If Loot Beams should only be rendered on items with rarity. only_rare = true #If Loot Beams should only be rendered on equipment. (Equipment includes: Swords, Tools, Armor, Shields, Bows, Crossbows, Tridents, Arrows, and Fishing Rods) only_equipment = true #Registry names of items that Loot Beams should render on. Example: "minecraft:stone", "minecraft:iron_ingot", You can also specify modids for a whole mod's items. whitelist = [] #Registry names of items that Loot Beams should NOT render on. This has priority over everything. You can also specify modids for a whole mod's items. blacklist = ["mmorpg:invisible_item"] #Item nametags ["Loot Beams".Nametags] #If vanilla tooltips should be rendered on items in world. advanced_tooltips = true #If tooltips should be rendered in world. worldspace_tooltips = true #Render nametags as bordered. Set to false for flat nametag with background. borders = true #If Item nametags should be rendered. render_nametags = true #If Item nametags should be rendered when looking at items. render_nametags_onlook = true #If the count of item's should also be shown in the nametag. render_stackcount = true #How close the player has to look at the item to render the nametag. #Range: 0.0 ~ 5.0 nametag_look_sensitivity = 0.018 #Transparency of the nametag text. #Range: 0.0 ~ 1.0 nametag_text_alpha = 1.0 #Transparency of the nametag background/border. #Range: 0.0 ~ 1.0 nametag_background_alpha = 0.5 #Scale of the nametag. #Range: -10.0 ~ 10.0 nametag_scale = 1.0 #The Y-offset of the nametag. #Range: -30.0 ~ 30.0 nametag_y_offset = 0.75 #If a smaller tag should be rendered under with DMCLoot rarities. dmcloot_compat_rarity = false #Define what the smaller tag should render on. Example: "Exotic", "Ancient". The string supplied has to be the tooltip line below the name. This is really only used for modpacks. custom_rarities = [] #If rarities should ignore color and render as white (This is really only used for modpacks) white_rarities = true #If vanilla rarities should be rendered. vanilla_rarities = false #If the player should be crouching to see extended advanced tooltips. screen_tooltips_require_crouch = true #If the name and rarity should be combined into one tooltip. combine_name_and_rarity = true #Sounds ["Loot Beams".Sounds] #If sounds should be played when items are dropped up. play_sounds = false #The volume of the sound. #Range: 0.0 ~ 1.0 sound_volume = 1.0 #If sounds should play on all items. Has priority over sound_only_equipment and sound_only_rare. sound_all_items = false #If sounds should only be played on items with rarity. sound_only_rare = true #If sounds should only be played on equipment. (Equipment includes: Swords, Tools, Armor, Shields, Bows, Crossbows, Tridents, Arrows, and Fishing Rods) sound_only_equipment = false #Registry names of items that sounds should play on. Example: "minecraft:stone", "minecraft:iron_ingot", You can also specify modids for a whole mod's items. sound_whitelist = [] #Registry names of items that sounds should NOT play on. This has priority over everything. You can also specify modids for a whole mod's items. sound_blacklist = ["mmorpg:invisible_item"]