/ === SPECIAL EFFECTS === / arrow cluster type=entity,ID=arrow,pos=#bowPos,NBTTag=(Motion=#bowMotion(1.0,5.0),Color=-1),amount=20@luck=2 / arrow stream type=entity,ID=arrow,pos=#bowPos,NBTTag=(Motion=#bowMotion,Color=-1),amount=30,delay=#rand(0.0,3.0)@luck=2 / sword type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=(Motion=#bowMotion,item=(id=iron_sword),damage=10.0)@luck=2 / egg type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion, item=(id=egg), damage=1.0, impact=["type=entity,ID=chicken"] )@luck=-1 / meteorite type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion, item=(id=stone), trail=(frequency=0.1,drops=["type=block,ID=stone,delay=0.4","type=block,ID=stone,meta=1,delay=0.4@chance=0.3"]), impact=["group(type=explosion,damage=4,fire=true;type=structure,ID=meteor,delay=0.4)"] )@chance=0.5@luck=2 / tnt type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion, item=(id=tnt), trail=(frequency=0.2,drops=["type=particle,ID=smoke"]), impact=["group(type=difficulty,ID=hard;type=explosion,damage=4)"] )@luck=2 / pickaxe hole type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion, item=(id=iron_pickaxe), trail=(frequency=0.5,drops=["type=particle,ID=block.dirt"]), impact=["group( type=structure,ID=drill_hole,posY=#bPosY-1; type=particle,ID=block.dirt,posY=#bExactPosY-7,size=(2.0,3.0,2.0),particleAmount=2000; type=sound,ID=block.gravel.break,volume=2.0 )"] )@luck=2 / water and lava buckets group:1:( type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion, item=(id=water_bucket), trail=(frequency=0.5,drops=["type=particle,ID=splash"]), impact=["type=block,ID=water"]); type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion, item=(id=lava_bucket), trail=(frequency=0.5,drops=["type=particle,ID=smoke"]), impact=["type=block,ID=lava"] ) )@luck=2 / lightening creeper type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion, item=(id=creeper_head), impact=["group(type=difficulty,ID=hard;type=entity,ID=creeper;type=entity,ID=lightning_bolt)"] )@luck=2 / knockback type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion, item=(id=feather), impact=["group( type=effect,ID=special_knockback,power=2.5,range=4,delay=0.1; type=particle,ID=poof,size=(1.5,1.0,1.5),particleAmount=500 )"] )@luck=2 / monsters type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion(1.0,2.0), item=(id=#randList(zombie_spawn_egg,skeleton_spawn_egg,spider_spawn_egg)), impact=["group( type=difficulty,ID=hard; type=entity,ID=#randList(zombie,skeleton,spider),posOffset=#circleOffset(0,2) )"] ),amount=#rand(7,10)@luck=2 / potions type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion(1.0,2.0), item=(id=splash_potion,tag=(Potion=#randList(poison,weakness,slowness,harming))), impact=["group( type=effect,ID=#randList(19,18,2,7),range=4,amplifier=#rand(0,2),duration=30; type=particle,ID=splashpotion,potion=#randList(poison,weakness,slowness,harming) )"] ),amount=#rand(7,10)@luck=2 / fire type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion, item=(id=fire_charge), trail=(frequency=0.5,drops=["type=particle,ID=lava"]), impact=["group( type=block,ID=fire,posOffset=#circleOffset(0,3),amount=50; type=block,ID=flowing_lava )"] )@luck=2 / spider web type=entity,ID=lucky:lucky_projectile,pos=#bowPos,NBTTag=( Motion=#bowMotion, item=(id=cobweb), impact=["type=fill,ID=cobweb,size=(3,2,3),posOffset=(-1,0,-1)"] )@luck=2 / === NORMAL ARROW === type=entity,ID=arrow,pos=#bowPos,NBTTag=(Motion=#bowMotion,Color=-1)@chance=20