>minecraft:overworld / single block type=block,ID=lucky:lucky_block@chance=2500 / lucky acropolis group(type=structure,ID=gen_acropolis;type=block,ID=lucky:lucky_block,posY=#bPosY+1,tileEntity=(Luck=75))@chance=3200 / ==== unlucky ruins ==== / bottom layer group(type=block,ID=stone_bricks,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),damage=#rand(0,2),amount=#rand(20,30); \ type=block,ID=netherrack,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),amount=#rand(20,30); \ type=block,ID=obsidian,posY=#bPosY-1,posOffset=#circleOffset(#rand(0,3)),amount=#rand(10,15); \ / top layer type=block,ID=#randList(infested,cracked,mossy)_stone_bricks,posOffset=#circleOffset(#rand(0,2)),amount=#rand(2,5); \ type=block,ID=netherrack,posOffset=#circleOffset(#rand(0,2)),amount=#rand(2,5); \ type=block,ID=obsidian,posOffset=#circleOffset(#rand(0,2)),amount=#rand(0,2); \ / lucky block type=block,ID=lucky:lucky_block,tileEntity=(Luck=-75))@chance=2500 >minecraft:the_nether type=block,ID=lucky:lucky_block@chance=400 >minecraft:the_end type=block,ID=lucky:lucky_block@chance=400