["Possibility of Actions(Some do not have to work)"] can_BreakfallReady = false can_CatLeap = false can_ClimbPoles = false can_ClimbUp = false can_ClingToCliff = false can_Crawl = true can_Dive = false can_Dodge = false can_FastRun = true can_Flipping = false can_HangDown = false can_HorizontalWallRun = false can_JumpFromBar = false can_QuickTurn = false can_Roll = false can_SkyDive = false can_Slide = false can_Tap = false can_Vault = true can_VerticalWallRun = false can_WallJump = false can_WallSlide = false ["Stamina HUD Configuration"] #Allowed Values: Normal, Light, Hide stamina_hud_type = "Light" #horizontal alignment #Allowed Values: Left, Right align_h_s_hud = "Right" #vertical alignment #Allowed Values: Top, Bottom align_v_s_hud = "Bottom" hide_hud_if_stamina_infinite = true #horizontal margin of normal HUD #Range: 0 ~ 100 margin_h_stamina_hud = 3 #vertical margin of normal HUD #Range: 0 ~ 100 margin_v_stamina_hud = 3 [Animations] #Enable custom animations enable_animation = true #Enable custom animation of falling enable_falling_animation = true #Enable first-person-view animations enable_fov_animation = true #Enable rotation of camera by Dodge enable_camera_rotation_dodge = false #Enable rotation of camera by Backward Wall-Jump enable_camera_rotation_back_wall_jump = true #Enable rotation of camera by Roll enable_camera_rotation_roll = true #Enable rotation of camera by Flipping enable_camera_rotation_flipping = true #Enable animation of camera by Vault enable_camera_animation_vault = false #Enable animation of camera by Horizontal-WallRun enable_camera_animation_h-wall-run = true #Enable animation of camera by Hang-Down enable_camera_animation_hang-down = true [Animations.Animators] enable_BackwardWallJumpAnimator = true enable_CatLeapAnimator = true enable_ClimbUpAnimator = true enable_ClingToCliffAnimator = true enable_CrawlAnimator = true enable_DiveAnimationHostAnimator = true enable_DodgeAnimator = true enable_FastRunningAnimator = true enable_FlippingAnimator = true enable_HorizontalWallRunAnimator = true enable_JumpFromBarAnimator = true enable_HangAnimator = true enable_KongVaultAnimator = true enable_RollAnimator = true enable_SlidingAnimator = true enable_SpeedVaultAnimator = true enable_TapAnimator = true enable_VerticalWallRunAnimator = true enable_WallJumpAnimator = true enable_WallSlideAnimator = true [Control] #Control of FastRun #Allowed Values: PressKey, Toggle, Auto fast-run_control = "PressKey" #Control of FastRun #Allowed Values: PressKey, Toggle crawl_control = "PressKey" #Enable double-tapping ctrl for Dodge enable_double_tapping_for_dodge = false #Enable Crawl in air enable_crawl_in_air = true #Enable Vault in air enable_vault_in_air = true #Enable backward Wall-Jump when facing to wall enable_wall_jump_backward = false #Enable Roll when creative mode (experimental) enable_roll_creative = false #Make Vault Need Vault Key Pressed vault_needs_key_pressed = false #enable players to do actions needing Fast-Running by sprint substitute_sprint = false #How long duration of dodge is deal as successive dodge #Range: > 0 successive_dodge_cool_time = 30 #Cool time of Dodge action #Range: > 11 dodge_cool_time = 11 #Max number of times of successive Dodge action #Range: > 1 successive_dodge_count = 3 [Modifier] #How long you can do Horizontal Wall Run #Range: 15 ~ 40 wall-run_continuable_tick = 25 #How long you can do Slide #Range: 10 ~ 30 sliding_continuable_tick = 15 #FastRun speed modifier #Range: 0.001 ~ 4.0 fast-run_modifier = 2.0 #Dodge speed modifier #Range: 0.5 ~ 1.5 dodge-speed_modifier = 1.0 ["Other Configuration"] #Vault Animation(Dynamic is to select animation dynamically) #Allowed Values: SpeedVault, KongVault, Dynamic vault_animation_mode = "Dynamic" #Color theme of Setting GUI #Allowed Values: Red, Green, Blue, Yellow, Black gui_color_theme = "Blue" #Enable just timing effect of Breakfall enable_just_time_effect_breakfall = true #Enable sounds triggered by Action enable_sounds = false #Whether ParCool is active parcool_activation = true [Stamina] [Stamina.Consumption] #Range: 0 ~ 10000 stamina_consumption_of_BreakfallReady = 0 #Range: 0 ~ 10000 stamina_consumption_of_CatLeap = 150 #Range: 0 ~ 10000 stamina_consumption_of_ClimbPoles = 0 #Range: 0 ~ 10000 stamina_consumption_of_ClimbUp = 150 #Range: 0 ~ 10000 stamina_consumption_of_ClingToCliff = 2 #Range: 0 ~ 10000 stamina_consumption_of_Crawl = 0 #Range: 0 ~ 10000 stamina_consumption_of_Dive = 0 #Range: 0 ~ 10000 stamina_consumption_of_Dodge = 80 #Range: 0 ~ 10000 stamina_consumption_of_FastRun = 2 #Range: 0 ~ 10000 stamina_consumption_of_Flipping = 80 #Range: 0 ~ 10000 stamina_consumption_of_HangDown = 3 #Range: 0 ~ 10000 stamina_consumption_of_HorizontalWallRun = 2 #Range: 0 ~ 10000 stamina_consumption_of_JumpFromBar = 100 #Range: 0 ~ 10000 stamina_consumption_of_QuickTurn = 0 #Range: 0 ~ 10000 stamina_consumption_of_Roll = 100 #Range: 0 ~ 10000 stamina_consumption_of_SkyDive = 0 #Range: 0 ~ 10000 stamina_consumption_of_Slide = 0 #Range: 0 ~ 10000 stamina_consumption_of_Tap = 100 #Range: 0 ~ 10000 stamina_consumption_of_Vault = 50 #Range: 0 ~ 10000 stamina_consumption_of_VerticalWallRun = 150 #Range: 0 ~ 10000 stamina_consumption_of_WallJump = 120 #Range: 0 ~ 10000 stamina_consumption_of_WallSlide = 2 #additional stamina mod dependency(only when it's installed) #Allowed Values: None, Paraglider external_stamina = "Paraglider" #Infinite Stamina (this needs a permission from server, even if it is on single player's game. normally permitted) #Please check 'parcool-server.toml' in 'serverconfig' directory infinite_stamina = false #Infinite Stamina while player is cretive mode infinite_stamina_if_creative_mode = true #ParCool consume hanger value instead of stamina use_hanger_instead = false #Range: 300 ~ 10000 max_stamina = 2000 #Range: 1 ~ 10000 stamina_recovery = 20