[general] #If true the player mobs will attack all players #If false they will ignore players with the same name as themself "Attack Twin" = true #If the player mobs should be able to open doors. "Open Doors" = true #The difficulty and above that player mobs can open doors, if enabled above. #Allowed Values: PEACEFUL, EASY, NORMAL, HARD "Open Doors Difficulty" = "HARD" #The chance of the mob getting the ability to pickup items, it's used on mob spawn. #Set to -1 to disable. #Range: -1.0 ~ 256.0 "Pickup Item Chance" = 0.55 #The chance of players dropping a head with their texture. #Set to -1 to disable. #Range: -1.0 ~ 1.0 "Player Head Drop Chance" = 1.0 #The chance of player mobs dropping their head. #Set to -1 to disable. #Range: -1.0 ~ 1.0 "Mob Head Drop Chance" = 0.25 #Configs related to spawning the mobs [spawning] #Chance that a player mob will spawn as a baby. #Set to -1 to disable. #Range: -1.0 ~ 1.0 "Baby Spawn Chance" = 0.1 #The id of the dimensions to block spawning in. #The player mobs spawn where Zombies spawn, so no need to block dimensions that doesn't contain Zombies. #Example id: "minecraft:overworld" "Dimension Blocklist" = [] #Force the mobs to spawn holding items. "Force Items Spawn" = false #A list of items that the player mobs can spawn with. #Default is 40% for a bow, 10% for a crossbow and 50% for a sword, then the swords are distributed after that. #There is a separated chance to spawn with an item at all, this is to pick what to spawn when it does #Syntax is "namespace:id-weight" "Spawn Items" = ["minecraft:bow-90", "minecraft:crossbow-10", "minecraft:stone_sword-64", "minecraft:iron_sword-20", "minecraft:golden_sword-10", "minecraft:diamond_sword-5", "minecraft:netherite_sword-1"] #What item to be able to spawn in the offhand #Offhand items can only spawn when on hard difficulty #It won't spawn an item in the offhand if it spawns with a bow like item. #There is a separated chance to spawn with an item at all, this is to pick what it to spawn when it does #Syntax is "namespace:id-weight" "Spawn Items Offhand" = ["minecraft:shield-1", "minecraft:air-4"] #The difficulty and above that player mobs can spawn with items in their offhand. #Allowed Values: PEACEFUL, EASY, NORMAL, HARD "Offhand Spawn Difficulty" = "HARD" #The chance of items spawning in the offhand #If holding a projectile weapon this can spawn a tipped arrow if allowed #Else it will spawn from the offhand item list #Set to -1 to disable. #Range: -1.0 ~ 1.0 "Offhand Spawn Chance" = 0.5 #Allow for a change to spawn a random tipped arrow when the mob is holding a projectile weapon "Spawn Tipped Arrows" = true #A list of potion "namespace:id" to block from getting applied to tipped arrows "Tipped Arrow Blocklist" = ["minecraft:awkward", "minecraft:empty", "minecraft:fire_resistance", "minecraft:healing", "minecraft:invisibility", "minecraft:leaping", "minecraft:long_fire_resistance", "minecraft:long_invisibility", "minecraft:long_leaping", "minecraft:long_night_vision", "minecraft:long_regeneration", "minecraft:long_strength", "minecraft:long_swiftness", "minecraft:long_turtle_master", "minecraft:long_water_breathing", "minecraft:luck", "minecraft:mundane", "minecraft:night_vision", "minecraft:regeneration", "minecraft:strength", "minecraft:strong_healing", "minecraft:strong_leaping", "minecraft:strong_regeneration", "minecraft:strong_strength", "minecraft:strong_swiftness", "minecraft:strong_turtle_master", "minecraft:swiftness", "minecraft:thick", "minecraft:turtle_master", "minecraft:water", "minecraft:water_breathing"] #Configs related to the names of the mobs. [names] #A list of links to get names that the player mobs can have. #The names need to be separated by a newline. #Names from these links are combined with the named from below #As an example you have Twitch subs in the game by using https://whitelist.gorymoon.se "Name Links" = [] #The time interval in minutes when to reload the links (approximately, based on TPS) #If set to 0 it will only sync once on load. #Range: > 0 "Reload Interval" = 60 #A list of names that the player mobs can have. "Mob Names" = ["Gory_Moon", "Darkosto", "016Nojr", "BluSunrize", "Buuz135", "Darkere", "Darkhax", "Drullkus", "Ellpeck", "Emberwalker", "Gigabit101", "Kamefrede", "KnightMiner_", "Lat", "LexManos", "Mrbysco", "P3pp3rF1y", "Ray", "Ridanis", "SOTMead", "ShyNieke", "SkySom", "Soaryn", "TamasHenning", "ValkyrieofNight", "XCompWiz", "cpw11", "darkphan", "direwolf20", "dmodoomsirius", "dmodoomsirius", "malte0811", "nekosune", "neptunepink", "vadis365", "wyld", "paulsoaresjr", "Mhykol", "Vswe", "TurkeyDev", "Gen_Deathrow", "Sevadus", "jeb_", "Dinnerbone", "Grumm", "fry_"] #If the names in the whitelist should be used for the player mobs. "Use Whitelist" = true