#Adaptive Performance Tweaks: Core [General] #The time after a high to low load change is considered as valid. High loads are always considered immediately. #Range: 1 ~ 90 timeBetweenUpdates = 10 #Enable/Disable logging of the overall server load. logServerLoad = true #Enable/Disable logging of the individual level load. logServerLevelLoad = true ["Game Difficulty Factors"] #Range: 0.1 ~ 10.0 gameDifficultyFactorEasy = 0.9 #Range: 0.1 ~ 10.0 gameDifficultyFactorNormal = 1.0 #Range: 0.1 ~ 10.0 gameDifficultyFactorPeaceful = 1.0 #Range: 0.1 ~ 10.0 gameDifficultyFactorHard = 2.0