Code/net/minecraft/client/model/PiglinModel.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.client.model;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.entity.state.PiglinRenderState;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.monster.piglin.PiglinArmPose;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class PiglinModel extends AbstractPiglinModel<PiglinRenderState> {
public PiglinModel(ModelPart p_170810_) {
super(p_170810_);
}
public void setupAnim(PiglinRenderState p_363261_) {
super.setupAnim(p_363261_);
float f = (float) (Math.PI / 6);
float f1 = p_363261_.attackTime;
PiglinArmPose piglinarmpose = p_363261_.armPose;
if (piglinarmpose == PiglinArmPose.DANCING) {
float f2 = p_363261_.ageInTicks / 60.0F;
this.rightEar.zRot = (float) (Math.PI / 6) + (float) (Math.PI / 180.0) * Mth.sin(f2 * 30.0F) * 10.0F;
this.leftEar.zRot = (float) (-Math.PI / 6) - (float) (Math.PI / 180.0) * Mth.cos(f2 * 30.0F) * 10.0F;
this.head.x = this.head.x + Mth.sin(f2 * 10.0F);
this.head.y = this.head.y + (Mth.sin(f2 * 40.0F) + 0.4F);
this.rightArm.zRot = (float) (Math.PI / 180.0) * (70.0F + Mth.cos(f2 * 40.0F) * 10.0F);
this.leftArm.zRot = this.rightArm.zRot * -1.0F;
this.rightArm.y = this.rightArm.y + (Mth.sin(f2 * 40.0F) * 0.5F - 0.5F);
this.leftArm.y = this.leftArm.y + (Mth.sin(f2 * 40.0F) * 0.5F + 0.5F);
this.body.y = this.body.y + Mth.sin(f2 * 40.0F) * 0.35F;
} else if (piglinarmpose == PiglinArmPose.ATTACKING_WITH_MELEE_WEAPON && f1 == 0.0F) {
this.holdWeaponHigh(p_363261_);
} else if (piglinarmpose == PiglinArmPose.CROSSBOW_HOLD) {
AnimationUtils.animateCrossbowHold(this.rightArm, this.leftArm, this.head, p_363261_.mainArm == HumanoidArm.RIGHT);
} else if (piglinarmpose == PiglinArmPose.CROSSBOW_CHARGE) {
AnimationUtils.animateCrossbowCharge(this.rightArm, this.leftArm, p_363261_.maxCrossbowChageDuration, p_363261_.ticksUsingItem, p_363261_.mainArm == HumanoidArm.RIGHT);
} else if (piglinarmpose == PiglinArmPose.ADMIRING_ITEM) {
this.head.xRot = 0.5F;
this.head.yRot = 0.0F;
if (p_363261_.mainArm == HumanoidArm.LEFT) {
this.rightArm.yRot = -0.5F;
this.rightArm.xRot = -0.9F;
} else {
this.leftArm.yRot = 0.5F;
this.leftArm.xRot = -0.9F;
}
}
}
protected void setupAttackAnimation(PiglinRenderState p_368036_, float p_103352_) {
float f = p_368036_.attackTime;
if (f > 0.0F && p_368036_.armPose == PiglinArmPose.ATTACKING_WITH_MELEE_WEAPON) {
AnimationUtils.swingWeaponDown(this.rightArm, this.leftArm, p_368036_.mainArm, f, p_368036_.ageInTicks);
} else {
super.setupAttackAnimation(p_368036_, p_103352_);
}
}
private void holdWeaponHigh(PiglinRenderState p_368860_) {
if (p_368860_.mainArm == HumanoidArm.LEFT) {
this.leftArm.xRot = -1.8F;
} else {
this.rightArm.xRot = -1.8F;
}
}
@Override
public void setAllVisible(boolean p_369030_) {
super.setAllVisible(p_369030_);
this.leftSleeve.visible = p_369030_;
this.rightSleeve.visible = p_369030_;
this.leftPants.visible = p_369030_;
this.rightPants.visible = p_369030_;
this.jacket.visible = p_369030_;
}
}