106 lines
4.7 KiB
Java
106 lines
4.7 KiB
Java
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package net.minecraft.client.model;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.WitchRenderState;
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import net.minecraft.util.Mth;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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@OnlyIn(Dist.CLIENT)
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public class WitchModel extends EntityModel<WitchRenderState> implements HeadedModel, VillagerLikeModel {
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protected final ModelPart nose;
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private final ModelPart head;
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private final ModelPart hat;
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private final ModelPart hatRim;
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private final ModelPart rightLeg;
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private final ModelPart leftLeg;
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private final ModelPart arms;
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public WitchModel(ModelPart p_171055_) {
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super(p_171055_);
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this.head = p_171055_.getChild("head");
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this.hat = this.head.getChild("hat");
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this.hatRim = this.hat.getChild("hat_rim");
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this.nose = this.head.getChild("nose");
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this.rightLeg = p_171055_.getChild("right_leg");
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this.leftLeg = p_171055_.getChild("left_leg");
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this.arms = p_171055_.getChild("arms");
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition meshdefinition = VillagerModel.createBodyModel();
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PartDefinition partdefinition = meshdefinition.getRoot();
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PartDefinition partdefinition1 = partdefinition.addOrReplaceChild(
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"head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F), PartPose.ZERO
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);
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PartDefinition partdefinition2 = partdefinition1.addOrReplaceChild(
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"hat", CubeListBuilder.create().texOffs(0, 64).addBox(0.0F, 0.0F, 0.0F, 10.0F, 2.0F, 10.0F), PartPose.offset(-5.0F, -10.03125F, -5.0F)
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);
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PartDefinition partdefinition3 = partdefinition2.addOrReplaceChild(
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"hat2",
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CubeListBuilder.create().texOffs(0, 76).addBox(0.0F, 0.0F, 0.0F, 7.0F, 4.0F, 7.0F),
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PartPose.offsetAndRotation(1.75F, -4.0F, 2.0F, -0.05235988F, 0.0F, 0.02617994F)
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);
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PartDefinition partdefinition4 = partdefinition3.addOrReplaceChild(
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"hat3",
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CubeListBuilder.create().texOffs(0, 87).addBox(0.0F, 0.0F, 0.0F, 4.0F, 4.0F, 4.0F),
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PartPose.offsetAndRotation(1.75F, -4.0F, 2.0F, -0.10471976F, 0.0F, 0.05235988F)
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);
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partdefinition4.addOrReplaceChild(
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"hat4",
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CubeListBuilder.create().texOffs(0, 95).addBox(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F, new CubeDeformation(0.25F)),
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PartPose.offsetAndRotation(1.75F, -2.0F, 2.0F, (float) (-Math.PI / 15), 0.0F, 0.10471976F)
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);
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PartDefinition partdefinition5 = partdefinition1.getChild("nose");
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partdefinition5.addOrReplaceChild(
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"mole",
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CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, 3.0F, -6.75F, 1.0F, 1.0F, 1.0F, new CubeDeformation(-0.25F)),
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PartPose.offset(0.0F, -2.0F, 0.0F)
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);
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return LayerDefinition.create(meshdefinition, 64, 128);
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}
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public void setupAnim(WitchRenderState p_366406_) {
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super.setupAnim(p_366406_);
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this.head.yRot = p_366406_.yRot * (float) (Math.PI / 180.0);
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this.head.xRot = p_366406_.xRot * (float) (Math.PI / 180.0);
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this.rightLeg.xRot = Mth.cos(p_366406_.walkAnimationPos * 0.6662F) * 1.4F * p_366406_.walkAnimationSpeed * 0.5F;
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this.leftLeg.xRot = Mth.cos(p_366406_.walkAnimationPos * 0.6662F + (float) Math.PI) * 1.4F * p_366406_.walkAnimationSpeed * 0.5F;
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float f = 0.01F * (p_366406_.entityId % 10);
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this.nose.xRot = Mth.sin(p_366406_.ageInTicks * f) * 4.5F * (float) (Math.PI / 180.0);
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this.nose.zRot = Mth.cos(p_366406_.ageInTicks * f) * 2.5F * (float) (Math.PI / 180.0);
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if (p_366406_.isHoldingItem) {
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this.nose.setPos(0.0F, 1.0F, -1.5F);
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this.nose.xRot = -0.9F;
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}
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}
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public ModelPart getNose() {
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return this.nose;
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}
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@Override
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public ModelPart getHead() {
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return this.head;
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}
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@Override
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public void hatVisible(boolean p_363566_) {
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this.head.visible = p_363566_;
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this.hat.visible = p_363566_;
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this.hatRim.visible = p_363566_;
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}
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@Override
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public void translateToArms(PoseStack p_375815_) {
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this.root.translateAndRotate(p_375815_);
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this.arms.translateAndRotate(p_375815_);
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}
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}
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