Code/net/minecraft/client/model/ZombieVillagerModel.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.ZombieVillagerRenderState;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class ZombieVillagerModel<S extends ZombieVillagerRenderState> extends HumanoidModel<S> implements VillagerLikeModel {
private final ModelPart hatRim = this.hat.getChild("hat_rim");
public ZombieVillagerModel(ModelPart p_171092_) {
super(p_171092_);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition partdefinition1 = partdefinition.addOrReplaceChild(
"head",
new CubeListBuilder()
.texOffs(0, 0)
.addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F)
.texOffs(24, 0)
.addBox(-1.0F, -3.0F, -6.0F, 2.0F, 4.0F, 2.0F),
PartPose.ZERO
);
PartDefinition partdefinition2 = partdefinition1.addOrReplaceChild(
"hat",
CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F, new CubeDeformation(0.5F)),
PartPose.ZERO
);
partdefinition2.addOrReplaceChild(
"hat_rim",
CubeListBuilder.create().texOffs(30, 47).addBox(-8.0F, -8.0F, -6.0F, 16.0F, 16.0F, 1.0F),
PartPose.rotation((float) (-Math.PI / 2), 0.0F, 0.0F)
);
partdefinition.addOrReplaceChild(
"body",
CubeListBuilder.create()
.texOffs(16, 20)
.addBox(-4.0F, 0.0F, -3.0F, 8.0F, 12.0F, 6.0F)
.texOffs(0, 38)
.addBox(-4.0F, 0.0F, -3.0F, 8.0F, 20.0F, 6.0F, new CubeDeformation(0.05F)),
PartPose.ZERO
);
partdefinition.addOrReplaceChild(
"right_arm", CubeListBuilder.create().texOffs(44, 22).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-5.0F, 2.0F, 0.0F)
);
partdefinition.addOrReplaceChild(
"left_arm",
CubeListBuilder.create().texOffs(44, 22).mirror().addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F),
PartPose.offset(5.0F, 2.0F, 0.0F)
);
partdefinition.addOrReplaceChild(
"right_leg", CubeListBuilder.create().texOffs(0, 22).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-2.0F, 12.0F, 0.0F)
);
partdefinition.addOrReplaceChild(
"left_leg",
CubeListBuilder.create().texOffs(0, 22).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F),
PartPose.offset(2.0F, 12.0F, 0.0F)
);
return LayerDefinition.create(meshdefinition, 64, 64);
}
public static LayerDefinition createArmorLayer(CubeDeformation p_171094_) {
MeshDefinition meshdefinition = HumanoidModel.createMesh(p_171094_, 0.0F);
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition partdefinition1 = partdefinition.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 8.0F, 8.0F, p_171094_), PartPose.ZERO
);
partdefinition.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, p_171094_.extend(0.1F)),
PartPose.ZERO
);
partdefinition.addOrReplaceChild(
"right_leg",
CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_171094_.extend(0.1F)),
PartPose.offset(-2.0F, 12.0F, 0.0F)
);
partdefinition.addOrReplaceChild(
"left_leg",
CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_171094_.extend(0.1F)),
PartPose.offset(2.0F, 12.0F, 0.0F)
);
partdefinition1.getChild("hat").addOrReplaceChild("hat_rim", CubeListBuilder.create(), PartPose.ZERO);
return LayerDefinition.create(meshdefinition, 64, 32);
}
public void setupAnim(S p_364685_) {
super.setupAnim(p_364685_);
float f = p_364685_.attackTime;
AnimationUtils.animateZombieArms(this.leftArm, this.rightArm, p_364685_.isAggressive, f, p_364685_.ageInTicks);
}
@Override
public void hatVisible(boolean p_104182_) {
this.head.visible = p_104182_;
this.hat.visible = p_104182_;
this.hatRim.visible = p_104182_;
}
@Override
public void translateToArms(PoseStack p_378511_) {
this.translateToHand(HumanoidArm.RIGHT, p_378511_);
}
}