Code/net/minecraft/client/renderer/entity/state/WolfRenderState.java

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2025-07-01 06:20:03 +00:00
package net.minecraft.client.renderer.entity.state;
import javax.annotation.Nullable;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class WolfRenderState extends LivingEntityRenderState {
private static final ResourceLocation DEFAULT_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/wolf/wolf.png");
public boolean isAngry;
public boolean isSitting;
public float tailAngle = (float) (Math.PI / 5);
public float headRollAngle;
public float shakeAnim;
public float wetShade = 1.0F;
public ResourceLocation texture = DEFAULT_TEXTURE;
@Nullable
public DyeColor collarColor;
public ItemStack bodyArmorItem = ItemStack.EMPTY;
public float getBodyRollAngle(float p_362171_) {
float f = (this.shakeAnim + p_362171_) / 1.8F;
if (f < 0.0F) {
f = 0.0F;
} else if (f > 1.0F) {
f = 1.0F;
}
return Mth.sin(f * (float) Math.PI) * Mth.sin(f * (float) Math.PI * 11.0F) * 0.15F * (float) Math.PI;
}
}