Code/net/minecraft/network/protocol/game/ClientboundChunkBatchStartP...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import io.netty.buffer.ByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public class ClientboundChunkBatchStartPacket implements Packet<ClientGamePacketListener> {
public static final ClientboundChunkBatchStartPacket INSTANCE = new ClientboundChunkBatchStartPacket();
public static final StreamCodec<ByteBuf, ClientboundChunkBatchStartPacket> STREAM_CODEC = StreamCodec.unit(INSTANCE);
private ClientboundChunkBatchStartPacket() {
}
@Override
public PacketType<ClientboundChunkBatchStartPacket> type() {
return GamePacketTypes.CLIENTBOUND_CHUNK_BATCH_START;
}
public void handle(ClientGamePacketListener p_301192_) {
p_301192_.handleChunkBatchStart(this);
}
}