Code/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLi...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import java.util.BitSet;
import javax.annotation.Nullable;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.lighting.LevelLightEngine;
public class ClientboundLevelChunkWithLightPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundLevelChunkWithLightPacket> STREAM_CODEC = Packet.codec(
ClientboundLevelChunkWithLightPacket::write, ClientboundLevelChunkWithLightPacket::new
);
private final int x;
private final int z;
private final ClientboundLevelChunkPacketData chunkData;
private final ClientboundLightUpdatePacketData lightData;
public ClientboundLevelChunkWithLightPacket(LevelChunk p_285290_, LevelLightEngine p_285254_, @Nullable BitSet p_285350_, @Nullable BitSet p_285304_) {
ChunkPos chunkpos = p_285290_.getPos();
this.x = chunkpos.x;
this.z = chunkpos.z;
this.chunkData = new ClientboundLevelChunkPacketData(p_285290_);
this.lightData = new ClientboundLightUpdatePacketData(chunkpos, p_285254_, p_285350_, p_285304_);
}
private ClientboundLevelChunkWithLightPacket(RegistryFriendlyByteBuf p_331782_) {
this.x = p_331782_.readInt();
this.z = p_331782_.readInt();
this.chunkData = new ClientboundLevelChunkPacketData(p_331782_, this.x, this.z);
this.lightData = new ClientboundLightUpdatePacketData(p_331782_, this.x, this.z);
}
private void write(RegistryFriendlyByteBuf p_327690_) {
p_327690_.writeInt(this.x);
p_327690_.writeInt(this.z);
this.chunkData.write(p_327690_);
this.lightData.write(p_327690_);
}
@Override
public PacketType<ClientboundLevelChunkWithLightPacket> type() {
return GamePacketTypes.CLIENTBOUND_LEVEL_CHUNK_WITH_LIGHT;
}
public void handle(ClientGamePacketListener p_195716_) {
p_195716_.handleLevelChunkWithLight(this);
}
public int getX() {
return this.x;
}
public int getZ() {
return this.z;
}
public ClientboundLevelChunkPacketData getChunkData() {
return this.chunkData;
}
public ClientboundLightUpdatePacketData getLightData() {
return this.lightData;
}
}