Code/net/minecraft/network/protocol/game/ClientboundSetBorderWarning...

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2025-07-01 06:20:03 +00:00
package net.minecraft.network.protocol.game;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
import net.minecraft.world.level.border.WorldBorder;
public class ClientboundSetBorderWarningDelayPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSetBorderWarningDelayPacket> STREAM_CODEC = Packet.codec(
ClientboundSetBorderWarningDelayPacket::write, ClientboundSetBorderWarningDelayPacket::new
);
private final int warningDelay;
public ClientboundSetBorderWarningDelayPacket(WorldBorder p_179255_) {
this.warningDelay = p_179255_.getWarningTime();
}
private ClientboundSetBorderWarningDelayPacket(FriendlyByteBuf p_179257_) {
this.warningDelay = p_179257_.readVarInt();
}
private void write(FriendlyByteBuf p_179259_) {
p_179259_.writeVarInt(this.warningDelay);
}
@Override
public PacketType<ClientboundSetBorderWarningDelayPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_BORDER_WARNING_DELAY;
}
public void handle(ClientGamePacketListener p_179263_) {
p_179263_.handleSetBorderWarningDelay(this);
}
public int getWarningDelay() {
return this.warningDelay;
}
}